AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Uhlan

Uhlan (proto ID Uhlan) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 190 hit points, melee 35 every 1.5 s, 30% ranged resist. It costs 50 food, 100 coin and takes 35 s to train at the Fort, Galleon, Stable and 2 more. For the same resources it loses hardest to the Puma Spearman (edge ×2) and beats the Gatling Gun hardest. 23 civilizations have it.

Quick answers (5)
What counters Uhlan in AoE3?
For the same resources, Puma Spearman (×2), Levied Spearman (×1.9), Soldado (×1.9) and Veteran Halberdier (×1.8) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Uhlan good against?
For the same resources it beats Gatling Gun (×9.3), Culverin (×7.3), Organ Gun (×7.1) and Siege Elephant (×6) hardest.
How much does Uhlan cost in AoE3?
50 food, 100 coin; 35 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Uhlan?
British, Chinese, United States, Danes, Ethiopians, Hausa, Inca, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Japanese, Ottomans, Portuguese, Russians, Spanish, Aztecs, Haudenosaunee and Lakota.
What is the proto ID of Uhlan?
Uhlan — the name scenario triggers, AI scripts and mods use.
Hit points
190
Cost
Food50Coin100
Train time
35 s
Speed
6.75

Hand cavalry that sacrifices hitpoints for attack.

Population
2
Line of sight
15
Ranged resist
30%
Available from
IIColonial
XP when killed
15
Game ID
Uhlan

In the game's words

How to use it

Uhlans are a unique German cavalry unit with good speed who sacrifice higher hitpoints for a good attack, but have no range. Like most melee cavalry they rely on their speed to get close to enemy units or to flee battles they don't want to fight. Uhlans arrive with every Shipment from the Home City beyond the first Age, so expect a German player to have at least some military units early to defend their colony or rush enemies.

History

Uhlans grew out of Polish light cavalry used by the Prussians and from the Tartars that settled in Lithuania after their defeat by Tamerlane. These Tartars were - like their forefathers - an elite mounted cavalry. In the nineteenth century, Prussian cavalry from Poland were called uhlans, and before long light cavalry in general were referred to as uhlans. Uhlans wore a distinctive four-cornered hat, the czapka, which was tall and sometimes decorated with plumes, and a jacket called an ulanka. They were armed with lances, sabers and, later, pistols.

From the game's History encyclopedia (Cavalry).

Uhlan, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee35 melee1.5 s——
Siege19 siege3 s——
Tramplearea 324 melee2 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Uhlan beats

Beats Uhlan

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

13 Uhlans13×11 Uhlans11×9 Uhlans9×8 Uhlans8×5 Uhlans5×1 Heavy Cannon +4 Uhlans4×1 Monitor +4 Uhlans4×12 Skirmishers +4 Uhlans4×2 Culverins +4 Uhlans4×2 Falconets +4 Uhlans4×2 Heavy Cannon +4 Uhlans4×2 Horse Artillery +4 Uhlans4×2 Mortars +4 Uhlans4×20 Crossbowmen +4 Uhlans4×24 Crossbowmen +4 Uhlans4×3 Horse Artillery +4 Uhlans4×3 Mortars +4 Uhlans4×4 War Wagons +4 Uhlans4×6 Doppelsoldners +4 Uhlans4×6 Settler Wagons +4 Uhlans4×8 Doppelsoldners +4 Uhlans4×9 Doppelsoldners +4 Uhlans4×9 Skirmishers +4 Uhlans4×Blood Brothers4×Castrametation4×Demolition Squad4×Factory4×Guild Artisans4×Improved Buildings4×Lipizzaner Cavalry4×Long-range Infantry Hitpoints4×Robber Barons4×Solingen Steel4×Spanish Riding School4×1 Covered Wagon +3 Uhlans3×1 Falconet +3 Uhlans3×1 Frigate +3 Uhlans3×10 Crossbowmen +3 Uhlans3×15 Sheep + 1 Homestead Wagon3×3 War Wagons +3 Uhlans3×4 Doppelsoldners +3 Uhlans3×5 Doppelsoldners +3 Uhlans3×7 Skirmishers +3 Uhlans3×8 Skirmishers +3 Uhlans3×Advanced Artillery3×Cavalry Combat3×Chests of 1,000 Coin +3 Uhlans3×Cords of 1,000 Wood +3 Uhlans3×Crates of 1,000 Food +3 Uhlans3×Fort3×Germantown Farmers3×Grenade Launchers3×Hand Infantry Combat3×Improved Mercenaries3×Mercenary Camps3×Mercenary Loyalty3×Native Warriors3×Refrigeration3×Royal Mint3×Scharnhorst Reform3×Textile Mill3×1 Caravel +2 Uhlans2×1 Galleon +2 Uhlans2×2 Caravels +2 Uhlans2×2 Settler Wagons +2 Uhlans2×3 Doppelsoldners +2 Uhlans2×3 Settler Wagons +2 Uhlans2×4 Surgeons +2 Uhlans2×6 Spies +2 Uhlans2×7 Cows +2 Uhlans2×8 Crossbowmen +2 Uhlans2×Admiralty2×Advanced Arsenal2×Agents2×Cavalry Hitpoints2×Chests of 600 Coin +2 Uhlans2×Chests of 700 Coin +2 Uhlans2×Cigar Roller2×Cords of 600 Wood +2 Uhlans2×Cords of 700 Wood +2 Uhlans2×Crates of 600 Food +2 Uhlans2×Crates of 700 Food +2 Uhlans2×Fencing School2×Frontier Defenses2×Hand Infantry Attack2×Hand Infantry Hitpoints2×Hire Fortified Wagons2×Improved Warships2×Medicine2×Native Treaties2×Nuremberg Gunsmiths2×Offshore Support2×Palatine Settlements2×Prince-Electors2×Rendering Plant2×Riding School2×Silversmith2×Spice Trade2×Sustainable Agriculture2×Theaters2×Treaty of Westphalia2×Witch Hammer2×1 Caravel +2 Uhlans1×1 Galleon +2 Uhlans1×1 Settler Wagon1×2 Caravels +2 Uhlans1×2 Settler Wagons1×2 Settler Wagons +2 Uhlans1×2 TEAM Healers1×3 Doppelsoldners +2 Uhlans1×3 Settler Wagons +2 Uhlans1×4 Surgeons +2 Uhlans1×5 Uhlans1×6 Spies +2 Uhlans1×7 Cows +2 Uhlans1×7 Sheep + 1 Homestead Wagon1×8 Crossbowmen +2 Uhlans1×Admiralty1×Advanced Arsenal1×Advanced Dock1×Advanced Estate1×Advanced Market1×Advanced Mill1×Advanced Trading Post1×Agents1×Buergermeister1×Capitalism1×Cavalry Hitpoints1×Chests of 300 Coin1×Chests of 600 Coin +2 Uhlans1×Chests of 700 Coin +2 Uhlans1×Cigar Roller1×Cords of 300 Wood1×Cords of 600 Wood +2 Uhlans1×Cords of 700 Wood +2 Uhlans1×Crates of 300 Food1×Crates of 600 Food +2 Uhlans1×Crates of 700 Food +2 Uhlans1×Economic Theory1×Establish Ironmonger1×Exotic Hardwoods1×Extensive Fortifications1×Fencing School1×Fish Market1×Frontier Defenses1×Furrier1×Hand Infantry Attack1×Hand Infantry Hitpoints1×Hire Fortified Wagons1×Improved Buildings1×Improved Warships1×Land Grab1×Master Surgeons1×Medicine1×Mercenary Camps1×Mercenary Loyalty1×Native Lore1×Native Treaties1×Nuremberg Gunsmiths1×Offshore Support1×Palatine Settlements1×Pioneers1×Prince-Electors1×Ranching1×Recruit Privateer Flotilla1×Rendering Plant1×Riding School1×Rum Distillery1×Sawmills1×Silversmith1×Spice Trade1×Stockyards1×Stonemasons1×Sustainable Agriculture1×TEAM 2 Surgeons1×TEAM Cavalry Attack1×TEAM Food Silos1×TEAM House of Hohenzollern1×TEAM Reichsritter1×Theaters1×Town Militia1×Treaty of Westphalia1×Witch Hammer1×

Cards and technologies that change it

Cavalry Combatdamage +15%, hit points +15%
Cavalry Hitpointshit points +15%
Guard Uhlanshit points +30%, damage +30%
Imperial Prussian Uhlanshit points +50%, damage +50%
Lipizzaner Cavalryhit points +20%, damage +20%
Prussian Uhlanshit points +10%, damage +10%, ranged resist +0.05
Towarczysdamage bonus against Heavy Infantry +0.75, range (Melee) +1, range (Trample) +1
Veteran Uhlanshit points +20%, damage +20%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 28 more that change every Hand Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).