Civilization comparison · AoE3: DE 100.19.18309
Dutch vs Maltese
Dutch and Maltese share 12 of their regular units and 66 Home City cards. Dutch start worth 1,350 resources and train 21 kinds of units; Maltese start worth 1,400 and train 18.
Start worth 1,350 · 4 Chests of Coin, 2 Cords of Wood, 1 Envoy, 1 Explorer, 6 Settler
Civilization bonus: Trains Merchants, unique villagers that cost coin instead of food and have lower train limit, but gather coin 15% faster. Begins with an Envoy. Royal guard units: Halberdier (Stadswacht) and Ruyter (Carabineer) Unique units: Merchant, Envoy, Ruyter and Fluyt Unique buildings: Can build Banks to automatically produce coin
Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master
Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery
Units only one of them has
Only Dutch
Artillery
Both: Culverin, Falconet, Fishing Boat, Frigate, Monitor, Mortar, Pikeman, Priest, Settler, Surgeon, Petard, Spy.
Best age-up per age
| Age | Dutch | Maltese |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
109
only Dutch
66
in both decks
110
only Maltese