AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Dutch vs Maltese

Dutch and Maltese share 12 of their regular units and 66 Home City cards. Dutch start worth 1,350 resources and train 21 kinds of units; Maltese start worth 1,400 and train 18.

vs
Dutch

Start worth 1,350 · 4 Chests of Coin, 2 Cords of Wood, 1 Envoy, 1 Explorer, 6 Settler

Civilization bonus: Trains Merchants, unique villagers that cost coin instead of food and have lower train limit, but gather coin 15% faster. Begins with an Envoy. Royal guard units: Halberdier (Stadswacht) and Ruyter (Carabineer) Unique units: Merchant, Envoy, Ruyter and Fluyt Unique buildings: Can build Banks to automatically produce coin

Maltese

Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master

Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery

Units only one of them has

Both: Culverin, Falconet, Fishing Boat, Frigate, Monitor, Mortar, Pikeman, Priest, Settler, Surgeon, Petard, Spy.

Best age-up per age

AgeDutchMaltese
Colonial AgeThe Naturalist ≈ 500The Naturalist ≈ 500
Fortress AgeThe Sergeant at Arms ≈ 720The Sergeant at Arms ≈ 800
Industrial AgeThe Tycoon ≈ 1,000The Engineer ≈ 1,000
Imperial AgeEl Presidente ≈ 2,000El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

109

only Dutch

66

in both decks

110

only Maltese