Civilization comparison · AoE3: DE 100.19.18309
French vs Maltese
French and Maltese share 13 of their regular units and 73 Home City cards. French start worth 1,290 resources and train 22 kinds of units; Maltese start worth 1,400 and train 18.
Start worth 1,290 · 5 Coureur des Bois, 3 Crates of Food, 2 Cords of Wood, 1 Explorer, 1 Native Scout
Civilization bonus: Begins with a Native Scout. Trains Coureurs des Bois instead of Settlers. Royal guard units: Skirmisher (Voltigeurs), Cuirassier (Gendarmes) Unique units: Coureurs des Bois and Cuirassier
Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master
Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery
Units only one of them has
Only French
Villager
Cavalry
Artillery
Ship
Both: Crossbowman, Culverin, Falconet, Fishing Boat, Frigate, Galleon, Monitor, Mortar, Pikeman, Priest, Surgeon, Petard, Spy.
Best age-up per age
| Age | French | Maltese |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
93
only French
73
in both decks
103
only Maltese