Cavalry · Fortress Age
Cuirassier
Cuirassier (proto ID Cuirassier) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 425 hit points, melee 25 every 1.5 s, 20% ranged resist. It costs 150 food, 150 coin and takes 55 s to train at the Fort, Galleon, Stable and 2 more. For the same resources it loses hardest to the Puma Spearman (edge ×3.1) and beats the Gatling Gun hardest. 2 civilizations have it.
Quick answers (5)
- What counters Cuirassier in AoE3?
- For the same resources, Puma Spearman (×3.1), Levied Spearman (×3.1), Soldado (×3) and Veteran Halberdier (×2.9) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Cuirassier good against?
- For the same resources it beats Gatling Gun (×5.9), Culverin (×4.6), Organ Gun (×4.5) and Siege Elephant (×3.8) hardest.
- How much does Cuirassier cost in AoE3?
- 150 food, 150 coin; 55 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Cuirassier?
- French and Haudenosaunee.
- What is the proto ID of Cuirassier?
- Cuirassier — the name scenario triggers, AI scripts and mods use.
Heavy cavalry with a trample attack.
- Population
- 3
- Line of sight
- 15
- Ranged resist
- 20%
- Available from
- IIIFortress
- XP when killed
- 30
- Game ID
Cuirassier
In the game's words
How to use it
Cuirassiers are a unique French cavalry unit with no range, high hitpoints, and a massive attack that includes area damage. Cuirassiers are the heaviest cavalry in the game, take up a lot of population space, and are quite expensive. As cavalry they are rather slow, but they are still faster than infantry and pack more power into a single unit. Cuirassiers are expensive to train and painful to lose. It is a good idea to group Cuirassiers with a unit like the Skirmisher, which is effective against infantry that can threaten even the powerful Cuirassier.
History
Several nations fielded these heavy cavalry units in differing numbers and armaments. Early cuirassiers resembled medieval knights, but eventually only wore a breastplate and backplate for armor. In time, cuirassiers evolved into other cavalry such as hussars, dragoons, and lancers. The breastplate, or cuirass, gave these mounted soldiers their name. Napoleon favored cuirassiers and had over dozen regiments of them. They were used to crash into the ranks of enemy soldiers, hacking and stabbing their way through lines of infantry and more poorly armed and armored cavalry. Horses and men both had to be big to carry the weight of their namesake armor, and these big men and their imposing mounts were given the nickname "big brothers." They carried straight-bladed swords that killed with stabbing thrusts and primitive pistols with a range and rate of fire that was so poor the cuirassiers might have been just as well off without them.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Meleearea 2 | 25 melee | 1.5 s | — | — |
| Siege | 25 siege | 3 s | — | — |
| Tramplearea 4 | 17 melee | 2 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.
Cuirassier beats
Gatling Gunedge ×5.9
Culverinedge ×4.6
Organ Gunedge ×4.5
Siege Elephantedge ×3.8
Hand Mortaredge ×3.5
Leather Cannonedge ×3.3
Light Cannonedge ×2.7
Huaracaedge ×2.4
Beats Cuirassier
Puma Spearmanedge ×3.1
Levied Spearmanedge ×3.1
Soldadoedge ×3
Veteran Halberdieredge ×2.9
Levied Gunneredge ×2.8
Tomahawkedge ×2.7
Sentineledge ×2.7
Rodeleroedge ×2.7
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 28 more that change every Heavy Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).