AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Cuirassier

Cuirassier (proto ID Cuirassier) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 425 hit points, melee 25 every 1.5 s, 20% ranged resist. It costs 150 food, 150 coin and takes 55 s to train at the Fort, Galleon, Stable and 2 more. For the same resources it loses hardest to the Puma Spearman (edge ×3.1) and beats the Gatling Gun hardest. 2 civilizations have it.

Quick answers (5)
What counters Cuirassier in AoE3?
For the same resources, Puma Spearman (×3.1), Levied Spearman (×3.1), Soldado (×3) and Veteran Halberdier (×2.9) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Cuirassier good against?
For the same resources it beats Gatling Gun (×5.9), Culverin (×4.6), Organ Gun (×4.5) and Siege Elephant (×3.8) hardest.
How much does Cuirassier cost in AoE3?
150 food, 150 coin; 55 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Cuirassier?
French and Haudenosaunee.
What is the proto ID of Cuirassier?
Cuirassier — the name scenario triggers, AI scripts and mods use.
Hit points
425
Cost
Food150Coin150
Train time
55 s
Speed
6.25

Heavy cavalry with a trample attack.

Population
3
Line of sight
15
Ranged resist
20%
Available from
IIIFortress
XP when killed
30
Game ID
Cuirassier

In the game's words

How to use it

Cuirassiers are a unique French cavalry unit with no range, high hitpoints, and a massive attack that includes area damage. Cuirassiers are the heaviest cavalry in the game, take up a lot of population space, and are quite expensive. As cavalry they are rather slow, but they are still faster than infantry and pack more power into a single unit. Cuirassiers are expensive to train and painful to lose. It is a good idea to group Cuirassiers with a unit like the Skirmisher, which is effective against infantry that can threaten even the powerful Cuirassier.

History

Several nations fielded these heavy cavalry units in differing numbers and armaments. Early cuirassiers resembled medieval knights, but eventually only wore a breastplate and backplate for armor. In time, cuirassiers evolved into other cavalry such as hussars, dragoons, and lancers. The breastplate, or cuirass, gave these mounted soldiers their name. Napoleon favored cuirassiers and had over dozen regiments of them. They were used to crash into the ranks of enemy soldiers, hacking and stabbing their way through lines of infantry and more poorly armed and armored cavalry. Horses and men both had to be big to carry the weight of their namesake armor, and these big men and their imposing mounts were given the nickname "big brothers." They carried straight-bladed swords that killed with stabbing thrusts and primitive pistols with a range and rate of fire that was so poor the cuirassiers might have been just as well off without them.

From the game's History encyclopedia (Cavalry).

Cuirassier, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 225 melee1.5 s——
Siege25 siege3 s——
Tramplearea 417 melee2 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.

Cuirassier beats

Beats Cuirassier

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Gendarmeshit points +10%, damage +10%
Guard Cuirassiershit points +30%, damage +30%
Hand Cavalry Hitpointshit points +15%
Imperial Gendarmeshit points +50%, damage +50%
ThoroughbredsFood cost −15%, Coin cost −15%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%

…and 28 more that change every Heavy Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).