Civilization comparison · AoE3: DE 100.19.18309
Inca vs Lakota
Inca and Lakota share 3 of their regular units and 24 Home City cards. Inca start worth 1,450 resources and train 11 kinds of units; Lakota start worth 1,300 and train 12.
Start worth 1,450 · 3 Crates of Food, 4 Cords of Wood, 1 Llama, 5 Villager, 1 War Chief
Civilization bonus: Kancha Houses produce food. Receives a free Chasqui with Exploration Age shipments and with each Age-up. Chasqui's can construct Tambos (powerful Trading Posts that can receive shipments and civilians can garrison in). Military units can garrison in Kallankas and Strongholds. Priestesses can convert enemies and work at the Community Plaza. Unique units: Chasqui, Plumed Spearman, Chimu Runner, Jungle Bowman, Bolas Warrior, Huaraca, Maceman, Priestess and Chincha Raft. Unique buildings: Kallanka, Stronghold, Kancha House and Tambo Unique ceremonies: Moon Ceremony and Supay Ceremony
Start worth 1,300 · 1 Chests of Coin, 4 Crates of Food, 1 Cords of Wood, 5 Villager, 1 War Chief
Civilization bonus: Begins with 200 population and Huntable Animals last longer, but cannot build Walls until the Industrial Age. Unique units: Axe Rider, Bow Rider, Cetan Bowman, Rifle Rider, Tokala Soldier, Tashunke Prowler, Wakina Rifle and Club Warrior. Unique buildings: Teepee provides small hitpoint bonus to nearby units. Unique ceremonies: Call the People Ceremony and Tokala Ceremony
Units only one of them has
Only Lakota
Ship
Both: Canoe, Fishing Boat, Villager.
Best age-up per age
| Age | Inca | Lakota |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
118
only Inca
24
in both decks
121
only Lakota