Infantry · Colonial Age
Club Warrior
Club Warrior (proto ID xpWarClub) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 120 hit points, melee 11 every 1.5 s (×4 vs Cavalry, ×3 vs Light Infantry), 20% melee resist. It costs 50 food, 40 wood and takes 29 s to train at the Fort, War Hut and American Citadel. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×2) and beats the Hand Mortar hardest. 1 civilization has it.
Quick answers (5)
- What counters Club Warrior in AoE3?
- For the same resources, Jaguar Prowl Knight (×2), Veteran Halberdier (×1.5), Desperado (×1.5) and Pistolero (×1.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Club Warrior good against?
- For the same resources it beats Hand Mortar (×4.1), Yabusame Archer (×4), Flail Elephant (×3.9) and Culverin (×3.8) hardest.
- How much does Club Warrior cost in AoE3?
- 50 food, 40 wood; 29 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Club Warrior?
- Lakota.
- What is the proto ID of Club Warrior?
- xpWarClub — the name scenario triggers, AI scripts and mods use.
Foot warrior armed with a deadly club. Good against cavalry.
- Population
- 1
- Line of sight
- 12
- Melee resist
- 20%
- Available from
- IIColonial
- XP when killed
- 9
- Game ID
xpWarClub
In the game's words
How to use it
The Club Warrior is an inexpensive Lakota hand infantry unit with decent hitpoints and damage, but no range. This infantry unit does all its damage in melee combat. Club Warriors are best fielded against cavalry or buildings. They are inexpensive to train, cost no Coin, and may be trained in the Commerce Age. You can upgrade Club Warriors to Elite and Champion.
History
The Lakota constructed their war clubs out of a variety of substances: stone, wood, bone, antlers, horn, and sometimes incorporated steel blades. The one consistent feature was an efficacy in combat. One blow from one of these deadly weapons could cripple or kill a grizzly bear, let alone a human opponent.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 11 melee | 1.5 s | — | ×4 vs Cavalry×3 vs Light Infantry |
| Siege | 30 siege | 3 s | — | ×1.5 vs Walls×1.5 vs Shrine |
| Melee (cover) | 6 melee | 1.5 s | — | ×4 vs Cavalry×3 vs Light Infantry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Club Warrior beats
Hand Mortaredge ×4.1
Yabusame Archeredge ×4
Flail Elephantedge ×3.9
Culverinedge ×3.8
Organ Gunedge ×3.7
Mahout Lanceredge ×3.7
Gatling Gunedge ×3.4
Howdahedge ×3.4
Beats Club Warrior
Jaguar Prowl Knightedge ×2
Veteran Halberdieredge ×1.5
Desperadoedge ×1.5
Pistoleroedge ×1.5
Streletedge ×1.4
Caroleanedge ×1.4
Sentineledge ×1.3
Soldadoedge ×1.3
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 31 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).