AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Fortress Age

Wakina Rifleman

Wakina Rifleman (proto ID xpWarRifle) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 85 hit points, ranged 16 every 3 s at range 18 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 60 food, 40 coin and takes 29 s to train at the Fort, War Hut and American Citadel. For the same resources it loses hardest to the Steppe Rider (edge ×3.3) and beats the Siege Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Wakina Rifleman in AoE3?
For the same resources, Steppe Rider (×3.3), Veteran Lancer (×3.1), Falconet (×2.7) and Sowar (×2.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Wakina Rifleman good against?
For the same resources it beats Siege Elephant (×2.4), Bolas Warrior (×2.2), Hand Mortar (×1.7) and Hakkapelit (×1.7) hardest.
How much does Wakina Rifleman cost in AoE3?
60 food, 40 coin; 29 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Wakina Rifleman?
Lakota.
What is the proto ID of Wakina Rifleman?
xpWarRifle — the name scenario triggers, AI scripts and mods use.
Hit points
85
Cost
Food60Coin40
Train time
29 s
Speed
4

Light infantry with low hitpoints, but a long-ranged attack. Good against infantry.

Population
1
Line of sight
24
Ranged resist
30%
Available from
IIIFortress
XP when killed
10
Game ID
xpWarRifle

In the game's words

How to use it

The Wakina Rifle is an infantry unit with excellent range and damage, but relatively few hitpoints and a poor melee attack. They cannot stand long against tougher infantry or the cavalry units that close in on them. Wakina Rifles tend to do well against non-ranged infantry because they can cause a lot of damage while the enemy infantry close. They are effective against other infantry, but cavalry will mow down Wakina Rifles if they can get close.

History

Sometimes the Lakota had to fight on foot. It is not always possible to run someone down with your horse. On these occasions, they fought tenaciously and well. In general, the Lakota were known for their keen accuracy with their rifles.

From the game's History encyclopedia (Infantry).

Wakina Rifleman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged16 ranged3 s18×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee7 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege12 siege3 s—×1.5 vs Walls×1.5 vs Shrine

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Wakina Rifleman beats

Beats Wakina Rifleman

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. Closing in: the side that shoots further fires while the other walks from that range to its own (melee: 0) at its walking speed without hitting back; the units lost on the way are taken off before the square law. The edge is how many times its spending the loser would need to draw. All matchups.

Trained at

Civilizations

Lakota

Home City cards that ship it

Cards and technologies that change it

Aggressive Policycan train Corral, can train War Hut, building rate set to 1
Akichitahit points +20%
Bonepipe Armorsiege resist +0.1
Champion Wakina Riflesdamage +25%, hit points +25%
Elite Wakina Riflemanhit points +25%, damage +25%
Gun Tradedamage +15%
Lakota Warrior: Reduced Villager Damagedamage bonus against Villager −0.33
Legendary Wakina Rifleshit points +50%, damage +50%, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1
Nomadic Expansioncan train Teepee
Two Kettle Supporthit points +20%
War Drumstrain time −25%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%

…and 36 more that change every Gunpowder Trooper.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).