Infantry · Fortress Age
Wakina Rifleman
Wakina Rifleman (proto ID xpWarRifle) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 85 hit points, ranged 16 every 3 s at range 18 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 60 food, 40 coin and takes 29 s to train at the Fort, War Hut and American Citadel. For the same resources it loses hardest to the Steppe Rider (edge ×3.3) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Wakina Rifleman in AoE3?
- For the same resources, Steppe Rider (×3.3), Veteran Lancer (×3.1), Falconet (×2.7) and Sowar (×2.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Wakina Rifleman good against?
- For the same resources it beats Siege Elephant (×2.4), Bolas Warrior (×2.2), Hand Mortar (×1.7) and Hakkapelit (×1.7) hardest.
- How much does Wakina Rifleman cost in AoE3?
- 60 food, 40 coin; 29 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Wakina Rifleman?
- Lakota.
- What is the proto ID of Wakina Rifleman?
- xpWarRifle — the name scenario triggers, AI scripts and mods use.
Light infantry with low hitpoints, but a long-ranged attack. Good against infantry.
- Population
- 1
- Line of sight
- 24
- Ranged resist
- 30%
- Available from
- IIIFortress
- XP when killed
- 10
- Game ID
xpWarRifle
In the game's words
How to use it
The Wakina Rifle is an infantry unit with excellent range and damage, but relatively few hitpoints and a poor melee attack. They cannot stand long against tougher infantry or the cavalry units that close in on them. Wakina Rifles tend to do well against non-ranged infantry because they can cause a lot of damage while the enemy infantry close. They are effective against other infantry, but cavalry will mow down Wakina Rifles if they can get close.
History
Sometimes the Lakota had to fight on foot. It is not always possible to run someone down with your horse. On these occasions, they fought tenaciously and well. In general, the Lakota were known for their keen accuracy with their rifles.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 16 ranged | 3 s | 18 | ×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 7 melee | 1.5 s | — | ×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 12 siege | 3 s | — | ×1.5 vs Walls×1.5 vs Shrine |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Wakina Rifleman beats
Siege Elephantedge ×2.4
Bolas Warrioredge ×2.2
Hand Mortaredge ×1.7
Hakkapelitedge ×1.7
Rifle Rideredge ×1.6
Chu Ko Nuedge ×1.6
Howdahedge ×1.5
Azapedge ×1.4
Beats Wakina Rifleman
Steppe Rideredge ×3.3
Veteran Lanceredge ×3.1
Falconetedge ×2.7
Sowaredge ×2.5
Horse Artilleryedge ×2.5
Naginata Rideredge ×2.4
Uhlanedge ×2.3
Raideredge ×2.3
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. Closing in: the side that shoots further fires while the other walks from that range to its own (melee: 0) at its walking speed without hitting back; the units lost on the way are taken off before the square law. The edge is how many times its spending the loser would need to draw. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 36 more that change every Gunpowder Trooper.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).