AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Harquebusier

Harquebusier (proto ID deMercHarquebusier) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 295 hit points, ranged 80 every 2 s at range 6; melee 110 every 1.5 s, 20% ranged resist. It costs 330 coin and takes 50 s to train at the Saloon, Lombard, Palace and 2 more. 11 civilizations have it.

Quick answers (3)
How much does Harquebusier cost in AoE3?
330 coin; 50 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Harquebusier?
British, Danes, Ethiopians, Poles, Swedes, Dutch, Germans, Portuguese, Russians, Spanish and Haudenosaunee.
What is the proto ID of Harquebusier?
deMercHarquebusier — the name scenario triggers, AI scripts and mods use.
Hit points
295
Cost
Coin330
Train time
50 s
Speed
6.75

Heavy cavalry mercenary with a powerful short ranged attack.

Population
3
Line of sight
15
Ranged resist
20%
Available from
IIIFortress
XP when killed
33
Game ID
deMercHarquebusier

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

During the 16th and 17th centuries, European mounted cavalry adopted the use of firearms in imitation of a similar development among many infantry. As time went on, mounted cavalry tactics were improved by the invention of the harquebus, an early form of carbine that compromised between the accuracy of the infantry arquebus and the mobility of a pistol. However, as the 17th century progressed, cavalry were increasingly used once more in their older, familiar role as shock troops, combining the firepower of the harquebus and the force of a mounted charge. Galloping furiously into battle, bearing cuirass armor and discharging their carbines before switching to a saber for combat in close quarters, harquebusiers were a tactically versatile unit type that was deadly in a variety of situations. In England, harquebusiers often continued to prefer the pistol and saber to the carbine, and fired the former at short range before holstering it in favor of the latter.

From the game's History encyclopedia (Mercenaries).

Harquebusier, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)area 180 ranged2 s6×0.5 vs Pikeman×0.5 vs Villager
Melee110 melee1.5 s——
Siege30 siege3 s——
Tramplearea 375 melee2 s——

Trained at

Civilizations

BritishDanesEthiopiansPolesSwedesDutchGermansPortugueseRussiansSpanishHaudenosaunee

Home City cards that ship it

Cards and technologies that change it

Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%

…and 45 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).