AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Highlander

Highlander (proto ID MercHighlander) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 400 hit points, ranged 63 every 3 s at range 12; melee 32 every 1.5 s (×2 vs Cavalry, ×1.5 vs Light Infantry), 40% melee resist. It costs 200 coin and takes 40 s to train at the Saloon, Lombard, Palace and 2 more. 12 civilizations have it.

Quick answers (3)
How much does Highlander cost in AoE3?
200 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Highlander?
British, United States, Danes, Poles, Swedes, Dutch, French, Germans, Portuguese, Russians, Spanish and Haudenosaunee.
What is the proto ID of Highlander?
MercHighlander — the name scenario triggers, AI scripts and mods use.
Hit points
400
Cost
Coin200
Train time
40 s
Speed
4

Powerful Musketeer from Scotland.

Population
2
Line of sight
16
Melee resist
40%
Available from
IIIFortress
XP when killed
20
Game ID
MercHighlander

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

The Highlanders were clansmen warriors and soldiers from the highlands of Scotland. A group of Highlanders raised in 1745 under the banner of Prince Charles Edward Stuart, also known as Bonnie Prince Charles or the Young Pretender, fought against English royalist armies with the goal of restoring the Scottish line of kings (the Stuarts) to the throne of England. They were ultimately unsuccessful and many highlanders scattered to mainland Europe and America to escape the ruthless oppression of the Scottish Highlands. In their new homes, regiments of these Scotsmen fought as part of other armies. Highlanders carried swords, daggers and rifles. They wore kilts, bonnets (a seamless and brimless woolen cap typically with a strip of tartan around the headband) and double-breasted coats.

From the game's History encyclopedia (Mercenaries).

Highlander, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged63 ranged3 s12—
Melee32 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry
Siege40 siege3 s——

Trained at

Civilizations

BritishUnited StatesDanesPolesSwedesDutchFrenchGermansPortugueseRussiansSpanishHaudenosaunee

Home City cards that ship it

Cards and technologies that change it

Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%; Musketeer: damage −10%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%

…and 42 more that change every Gunpowder Trooper.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).