AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Artillery · Fortress Age

Hand Mortar

Hand Mortar (proto ID ypHandMortar) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 100 hit points, ranged 5 every 4 s at range 34 (×6 vs Artillery, ×2 vs Siege Trooper, ×1.25 vs Walls, ×16 vs Building, ×14 vs Ship), 50% ranged resist. It costs 50 food, 90 wood and takes 30 s to train at the Fort, American Citadel and Castle. For the same resources it loses hardest to the Retainer (edge ×7) and beats the Organ Gun hardest. 1 civilization has it.

Quick answers (5)
What counters Hand Mortar in AoE3?
For the same resources, Retainer (×7), Kanya Horseman (×6.8), Veteran Halberdier (×6.4) and Uhlan (×5.6) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Hand Mortar good against?
For the same resources it beats Organ Gun (×3.1), Gatling Gun (×2.9), Flaming Arrow (×1.7) and Leather Cannon (×1.6) hardest.
How much does Hand Mortar cost in AoE3?
50 food, 90 wood; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Hand Mortar?
Chinese.
What is the proto ID of Hand Mortar?
ypHandMortar — the name scenario triggers, AI scripts and mods use.
Hit points
100
Cost
Food50Wood90
Train time
30 s
Speed
3

Weak light artillery. En masse, good against other artillery.

Population
1
Line of sight
38
Ranged resist
50%
Available from
IIIFortress
XP when killed
14
Game ID
ypHandMortar

In the game's words

How to use it

The Hand Mortar is a Chinese siege weapon that fires explosive shells. When massed, they are excellent against enemy siege, buildings, and ships. Because the Hand Mortar is quite portable, it does not require many population slots. It can be trained from a Castle, as an individual unit or as part of the Mongolian Banner Army.

History

The earliest use of exploding bombs dates back to 1044, when bombs were encased in paper and generally used to create a distraction, or to startle soldiers and cavalry horses. The first Chinese hand mortar used specifically for firing iron-cased bombs was found in 1413. During the thirteenth and fourteenth centuries, the hand-thrown bomb became more common in battle, and eventually the Chinese began to use it as mortar ammunition, replacing spherical stones as the projectile of choice. The hand mortar was highly mobile and its fuse could be shortened and lengthened in accordance with the kind of bomb it was firing. Because of the diversity of bombs developed by Chinese and Korean armies, a hand mortar could cause a wide variety of effects, making it a very adaptable, and very dangerous, siege weapon.

From the game's History encyclopedia (Artillery).

Hand Mortar, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Cannonarea 15 siege4 s34×6 vs Artillery×2 vs Siege Trooper×1.25 vs Walls×16 vs Building×14 vs Ship×0.2 vs Fixed Gun

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.

Hand Mortar beats

Beats Hand Mortar

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Chinese

Home City cards that ship it

Cards and technologies that change it

Exalted Hand Mortarhit points +50%, damage +50%
Honored Hand Mortardamage +25%, hit points +25%
Industrial Agedamage bonus against Walls +0.75
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Engineering SchoolArtillery: train time −30%
Flying BatteryArtillery: speed +1.1
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%
Siege HitpointsArtillery: hit points +15%
Smokeless PowderArtillery: damage +5%
TEAM Engineering SchoolArtillery: train time −15%
TEAM Odzutsu MortarsArtillery: damage +10%
TopçularArtillery: damage +15%, hit points +15%
TrunionArtillery: speed +15%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3

…and 1 more that change every Artillery.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).