AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Artillery · Fortress Age

Siege Elephant

Siege Elephant (proto ID ypSiegeElephant) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 700 hit points, ranged 40 every 6 s at range 28 (×2.5 vs Artillery, ×1.25 vs Walls, ×10 vs Building, ×8 vs Ship), 35% ranged resist, 10% siege resist. It costs 300 wood, 350 coin and takes 45 s to train at the Castle. For the same resources it loses hardest to the Veteran Oprichnik (edge ×10.4) and beats the Organ Gun hardest. 1 civilization has it.

Quick answers (5)
What counters Siege Elephant in AoE3?
For the same resources, Veteran Oprichnik (×10.4), Retainer (×7.5), Kanya Horseman (×7.3) and Steppe Rider (×6.1) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Siege Elephant good against?
For the same resources it beats Organ Gun (×2.8), Gatling Gun (×2.6), Flaming Arrow (×1.5) and Leather Cannon (×1.5) hardest.
How much does Siege Elephant cost in AoE3?
300 wood, 350 coin; 45 s to train; 7 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Siege Elephant?
Indians.
What is the proto ID of Siege Elephant?
ypSiegeElephant — the name scenario triggers, AI scripts and mods use.
Hit points
700
Cost
Coin350Wood300
Train time
45 s
Speed
4

Elephant armed with a cannon. Good against artillery and buildings.

Population
7
Line of sight
34
Ranged resist
35%
Siege resist
10%
Available from
IIIFortress
XP when killed
65
Game ID
ypSiegeElephant

In the game's words

How to use it

The Siege Elephant is an incredibly tough Indian siege unit. It is essentially a Culverin mounted on the back of an elephant. It does massive damage to buildings, ships, and other siege. It can be trained at a Castle.

History

The training of elephants started in the Indus Valley located between India and Pakistan about 4,000 years ago. Elephants had many different military uses both on and off the battlefield. Females were often used as pack animals, while males were equipped and ridden into combat. The thickness of an elephant’s hide was natural protection against projectiles, such as arrows, while its incredible strength allowed it to trample incoming infantry and startle cavalry. Generals and officers often used elephants to gain a heightened view of the battlefield, enabling better tactical movement. The use of war elephants spread west from India as western rulers incorporated them into their armies. The most notable example of this was when the Carthaginian warlord, Hannibal, used war elephants against the Romans in 264 BCE. While elephants were not very effective as siege weapons, many armies tried to capitalize on the beast’s strength or size when attacking enemy fortifications. In some instances, the elephant’s strength and tusks alone were enough to topple a wall. In other situations, light cannon, such as culverins, were mounted on the Howdah, or carriage, that was secured atop an elephant’s back.

From the game's History encyclopedia (Artillery).

Siege Elephant, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Cannonarea 140 siege6 s28×2.5 vs Artillery×0.5 vs Cavalry×0.5 vs Light Infantry×1.25 vs Walls×10 vs Building×8 vs Ship×0.5 vs Fixed Gun

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.

Siege Elephant beats

Beats Siege Elephant

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Indians

Home City cards that ship it

Cards and technologies that change it

Foreign Trading CompaniesWood cost +2%, Coin cost +2%
Industrial Agedamage bonus against Walls +0.75
Mughal Elephant Armorsranged resist +0.1
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%; Artillery: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AkincisLight Cavalry: damage bonus against Villager +100%
Germans-only extra +5% cavalry attackLight Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsLight Cavalry: damage +5%
Riders of the ApocalypseLight Cavalry: damage (Siege) +30%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Cavalry AttackLight Cavalry: damage +10%
TEAM Lithuanian Cavalry CombatLight Cavalry: hit points +15%, damage +15%
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Engineering SchoolArtillery: train time −30%; Siege Elephant: train time −30%
Flying BatteryArtillery: speed +1.1
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%

…and 16 more that change every Light Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).