Artillery · Fortress Age
Siege Elephant
Siege Elephant (proto ID ypSiegeElephant) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 700 hit points, ranged 40 every 6 s at range 28 (×2.5 vs Artillery, ×1.25 vs Walls, ×10 vs Building, ×8 vs Ship), 35% ranged resist, 10% siege resist. It costs 300 wood, 350 coin and takes 45 s to train at the Castle. For the same resources it loses hardest to the Veteran Oprichnik (edge ×10.4) and beats the Organ Gun hardest. 1 civilization has it.
Quick answers (5)
- What counters Siege Elephant in AoE3?
- For the same resources, Veteran Oprichnik (×10.4), Retainer (×7.5), Kanya Horseman (×7.3) and Steppe Rider (×6.1) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Siege Elephant good against?
- For the same resources it beats Organ Gun (×2.8), Gatling Gun (×2.6), Flaming Arrow (×1.5) and Leather Cannon (×1.5) hardest.
- How much does Siege Elephant cost in AoE3?
- 300 wood, 350 coin; 45 s to train; 7 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Siege Elephant?
- Indians.
- What is the proto ID of Siege Elephant?
- ypSiegeElephant — the name scenario triggers, AI scripts and mods use.
Elephant armed with a cannon. Good against artillery and buildings.
- Population
- 7
- Line of sight
- 34
- Ranged resist
- 35%
- Siege resist
- 10%
- Available from
- IIIFortress
- XP when killed
- 65
- Game ID
ypSiegeElephant
In the game's words
How to use it
The Siege Elephant is an incredibly tough Indian siege unit. It is essentially a Culverin mounted on the back of an elephant. It does massive damage to buildings, ships, and other siege. It can be trained at a Castle.
History
The training of elephants started in the Indus Valley located between India and Pakistan about 4,000 years ago. Elephants had many different military uses both on and off the battlefield. Females were often used as pack animals, while males were equipped and ridden into combat. The thickness of an elephant’s hide was natural protection against projectiles, such as arrows, while its incredible strength allowed it to trample incoming infantry and startle cavalry. Generals and officers often used elephants to gain a heightened view of the battlefield, enabling better tactical movement. The use of war elephants spread west from India as western rulers incorporated them into their armies. The most notable example of this was when the Carthaginian warlord, Hannibal, used war elephants against the Romans in 264 BCE. While elephants were not very effective as siege weapons, many armies tried to capitalize on the beast’s strength or size when attacking enemy fortifications. In some instances, the elephant’s strength and tusks alone were enough to topple a wall. In other situations, light cannon, such as culverins, were mounted on the Howdah, or carriage, that was secured atop an elephant’s back.
From the game's History encyclopedia (Artillery).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Cannonarea 1 | 40 siege | 6 s | 28 | ×2.5 vs Artillery×0.5 vs Cavalry×0.5 vs Light Infantry×1.25 vs Walls×10 vs Building×8 vs Ship×0.5 vs Fixed Gun |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.
Siege Elephant beats
Organ Gunedge ×2.8
Gatling Gunedge ×2.6
Flaming Arrowedge ×1.5
Leather Cannonedge ×1.5
Horse Artilleryedge ×1.3
Falconetedge ×1.2
Light Cannonedge ×1.2
Beats Siege Elephant
Veteran Oprichnikedge ×10.4
Retaineredge ×7.5
Kanya Horsemanedge ×7.3
Steppe Rideredge ×6.1
Uhlanedge ×6
Levied Gunneredge ×5.8
Meteor Hammeredge ×5.6
Cossackedge ×5.6
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 16 more that change every Light Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).