Cavalry · Colonial Age
Flail Elephant
Flail Elephant (proto ID ypMercFlailiphant) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 325 hit points, melee 10 every 1.5 s (×4 vs Artillery, ×1.5 vs Infantry), 50% ranged resist. It costs 125 food, 125 coin and takes 43 s to train at the Castle. For the same resources it loses hardest to the Levied Gunner (edge ×5.9) and beats the Gatling Gun hardest. 1 civilization has it.
Quick answers (5)
- What counters Flail Elephant in AoE3?
- For the same resources, Levied Gunner (×5.9), Puma Spearman (×4.7), Qiang Pikeman (×4.7) and Levied Spearman (×4.6) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Flail Elephant good against?
- For the same resources it beats Gatling Gun (×7.8), Organ Gun (×6), Siege Elephant (×5) and Culverin (×4.6) hardest.
- How much does Flail Elephant cost in AoE3?
- 125 food, 125 coin; 43 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Flail Elephant?
- Indians.
- What is the proto ID of Flail Elephant?
- ypMercFlailiphant — the name scenario triggers, AI scripts and mods use.
Powerful Elephant from India that swings a mace for area damage. Good against buildings.
- Population
- 3
- Line of sight
- 15
- Ranged resist
- 50%
- Available from
- IIColonial
- XP when killed
- 25
- Game ID
ypMercFlailiphant
In the game's words
How to use it
The smallest of Indian elephant units is the Flail Elephant. While not as rugged or versatile as other elephant units, it is highly effective against buildings, making it a powerful siege weapon. It can be trained at a Castle.
History
Although there are few accounts to substantiate its existence, the flail elephant was said to have been a cavalry and siege unit fielded with the early armies of Sri Lanka. It would enter battle whirling a heavy iron chain that had been affixed to its trunk, becoming both a terrifying and entirely unapproachable force.
From the game's History encyclopedia (Artillery).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Meleearea 2 | 10 melee | 1.5 s | — | ×4 vs Artillery×0.67 vs Heavy Infantry×1.5 vs Infantry |
| Siege | 80 siege | 1.5 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.
Flail Elephant beats
Gatling Gunedge ×7.8
Organ Gunedge ×6
Siege Elephantedge ×5
Culverinedge ×4.6
Leather Cannonedge ×4.4
Light Cannonedge ×3.6
Hand Mortaredge ×3.3
Flaming Arrowedge ×3.2
Beats Flail Elephant
Levied Gunneredge ×5.9
Puma Spearmanedge ×4.7
Qiang Pikemanedge ×4.7
Levied Spearmanedge ×4.6
Soldadoedge ×4.5
Veteran Halberdieredge ×4.3
Tomahawkedge ×4.1
Sentineledge ×4.1
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 36 more that change every Hand Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).