AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Flail Elephant

Flail Elephant (proto ID ypMercFlailiphant) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 325 hit points, melee 10 every 1.5 s (×4 vs Artillery, ×1.5 vs Infantry), 50% ranged resist. It costs 125 food, 125 coin and takes 43 s to train at the Castle. For the same resources it loses hardest to the Levied Gunner (edge ×5.9) and beats the Gatling Gun hardest. 1 civilization has it.

Quick answers (5)
What counters Flail Elephant in AoE3?
For the same resources, Levied Gunner (×5.9), Puma Spearman (×4.7), Qiang Pikeman (×4.7) and Levied Spearman (×4.6) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Flail Elephant good against?
For the same resources it beats Gatling Gun (×7.8), Organ Gun (×6), Siege Elephant (×5) and Culverin (×4.6) hardest.
How much does Flail Elephant cost in AoE3?
125 food, 125 coin; 43 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Flail Elephant?
Indians.
What is the proto ID of Flail Elephant?
ypMercFlailiphant — the name scenario triggers, AI scripts and mods use.
Hit points
325
Cost
Food125Coin125
Train time
43 s
Speed
4

Powerful Elephant from India that swings a mace for area damage. Good against buildings.

Population
3
Line of sight
15
Ranged resist
50%
Available from
IIColonial
XP when killed
25
Game ID
ypMercFlailiphant

In the game's words

How to use it

The smallest of Indian elephant units is the Flail Elephant. While not as rugged or versatile as other elephant units, it is highly effective against buildings, making it a powerful siege weapon. It can be trained at a Castle.

History

Although there are few accounts to substantiate its existence, the flail elephant was said to have been a cavalry and siege unit fielded with the early armies of Sri Lanka. It would enter battle whirling a heavy iron chain that had been affixed to its trunk, becoming both a terrifying and entirely unapproachable force.

From the game's History encyclopedia (Artillery).

Flail Elephant, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 210 melee1.5 s—×4 vs Artillery×0.67 vs Heavy Infantry×1.5 vs Infantry
Siege80 siege1.5 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.

Flail Elephant beats

Beats Flail Elephant

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Indians

Home City cards that ship it

Cards and technologies that change it

Foreign Trading CompaniesFood cost +2%, Coin cost +2%
Mughal Elephant Armorssiege resist +0.1
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Disciplined Flail ElephantMerc Flailiphant: damage +20%, hit points +20%
Exalted Flail ElephantMerc Flailiphant: hit points +50%, damage +50%
Honored Flail ElephantMerc Flailiphant: damage +30%, hit points +30%
Professional HandlersMerc Flailiphant: population −1
Crushing ForceElephant: damage (Melee) +15%, damage (Melee (defend)) +15%, damage (Trample) +15%
Elephant CombatElephant: hit points +20%, damage +20%
Tame ElephantsElephant: Coin cost −10%, Wood cost −10%, Food cost −10%, train time −10%
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%

…and 36 more that change every Hand Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).