Artillery · Fortress Age
Culverin
Culverin (proto ID Culverin) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 280 hit points, ranged 40 every 6 s at range 34 (×4 vs Artillery, ×1.75 vs Siege Trooper, ×1.9 vs Building, ×10 vs Ship, ×2 vs Gatling Camel), 75% ranged resist. It costs 100 wood, 400 coin and takes 45 s to train at the Artillery Foundry, Sich and Palace. For the same resources it loses hardest to the Retainer (edge ×9.2) and beats the Organ Gun hardest. 17 civilizations have it.
Quick answers (5)
- What counters Culverin in AoE3?
- For the same resources, Retainer (×9.2), Kanya Horseman (×8.9), Uhlan (×7.3) and Cossack (×6.8) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Culverin good against?
- For the same resources it beats Organ Gun (×2.8), Gatling Gun (×2.6), Flaming Arrow (×1.5) and Leather Cannon (×1.5) hardest.
- How much does Culverin cost in AoE3?
- 100 wood, 400 coin; 45 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Culverin?
- British, United States, Danes, Ethiopians, Hausa, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Ottomans, Portuguese, Russians and Spanish.
- What is the proto ID of Culverin?
- Culverin — the name scenario triggers, AI scripts and mods use.
Light artillery. Good against other artillery.
- Population
- 4
- Line of sight
- 36
- Ranged resist
- 75%
- Available from
- IIIFortress
- XP when killed
- 50
- Game ID
Culverin
In the game's words
How to use it
The Culverin is an artillery piece with long range, good damage and accuracy, but limited area of effect damage. Culverin outrange most units in the game and are a good choice to field against other artillery.
History
The Culverin gets its name from the Latin word for serpent - colubra - used to describe the cannon's distinctive curving handles. It was a long, heavy cannon and could fire at great range. A skilled team of gunners could use the Culverin's extreme range and precision to target specific enemy buildings or defenses.
From the game's History encyclopedia (Artillery).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Cannonarea 1 | 40 siege | 6 s | 34 | ×4 vs Artillery×0.5 vs Cavalry×0.5 vs Light Infantry×1.75 vs Siege Trooper×0.57 vs Training Ship×1.9 vs Building×10 vs Ship×2 vs Gatling Camel |
| Case shotarea 3 | 4 siege | 6 s | 17 | ×0.5 vs Cavalry×2 vs Infantry×0.5 vs Light Infantry×1.75 vs Siege Trooper×0.57 vs Training Ship×1.9 vs Building×2 vs Gatling Camel |
| Bombardarea 1 | 40 siege | 6 s | 17 | ×4 vs Artillery×0.5 vs Cavalry×0.5 vs Light Infantry×1.75 vs Siege Trooper×0.57 vs Training Ship×1.9 vs Building×10 vs Ship×2 vs Gatling Camel |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.
Culverin beats
Organ Gunedge ×2.8
Gatling Gunedge ×2.6
Flaming Arrowedge ×1.5
Leather Cannonedge ×1.5
Horse Artilleryedge ×1.3
Siege Elephantedge ×1.3
Falconetedge ×1.2
Light Cannonedge ×1.2
Beats Culverin
Retaineredge ×9.2
Kanya Horsemanedge ×8.9
Uhlanedge ×7.3
Cossackedge ×6.8
Veteran Oprichnikedge ×6.7
Deliedge ×6.6
Hussaredge ×6.5
Desert Raideredge ×6.3
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).