AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Artillery · Fortress Age

Culverin

Culverin (proto ID Culverin) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 280 hit points, ranged 40 every 6 s at range 34 (×4 vs Artillery, ×1.75 vs Siege Trooper, ×1.9 vs Building, ×10 vs Ship, ×2 vs Gatling Camel), 75% ranged resist. It costs 100 wood, 400 coin and takes 45 s to train at the Artillery Foundry, Sich and Palace. For the same resources it loses hardest to the Retainer (edge ×9.2) and beats the Organ Gun hardest. 17 civilizations have it.

Quick answers (5)
What counters Culverin in AoE3?
For the same resources, Retainer (×9.2), Kanya Horseman (×8.9), Uhlan (×7.3) and Cossack (×6.8) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Culverin good against?
For the same resources it beats Organ Gun (×2.8), Gatling Gun (×2.6), Flaming Arrow (×1.5) and Leather Cannon (×1.5) hardest.
How much does Culverin cost in AoE3?
100 wood, 400 coin; 45 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Culverin?
British, United States, Danes, Ethiopians, Hausa, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Ottomans, Portuguese, Russians and Spanish.
What is the proto ID of Culverin?
Culverin — the name scenario triggers, AI scripts and mods use.
Hit points
280
Cost
Coin400Wood100
Train time
45 s
Speed
3.5

Light artillery. Good against other artillery.

Population
4
Line of sight
36
Ranged resist
75%
Available from
IIIFortress
XP when killed
50
Game ID
Culverin

In the game's words

How to use it

The Culverin is an artillery piece with long range, good damage and accuracy, but limited area of effect damage. Culverin outrange most units in the game and are a good choice to field against other artillery.

History

The Culverin gets its name from the Latin word for serpent - colubra - used to describe the cannon's distinctive curving handles. It was a long, heavy cannon and could fire at great range. A skilled team of gunners could use the Culverin's extreme range and precision to target specific enemy buildings or defenses.

From the game's History encyclopedia (Artillery).

Culverin, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Cannonarea 140 siege6 s34×4 vs Artillery×0.5 vs Cavalry×0.5 vs Light Infantry×1.75 vs Siege Trooper×0.57 vs Training Ship×1.9 vs Building×10 vs Ship×2 vs Gatling Camel
Case shotarea 34 siege6 s17×0.5 vs Cavalry×2 vs Infantry×0.5 vs Light Infantry×1.75 vs Siege Trooper×0.57 vs Training Ship×1.9 vs Building×2 vs Gatling Camel
Bombardarea 140 siege6 s17×4 vs Artillery×0.5 vs Cavalry×0.5 vs Light Infantry×1.75 vs Siege Trooper×0.57 vs Training Ship×1.9 vs Building×10 vs Ship×2 vs Gatling Camel

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.

Culverin beats

Beats Culverin

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

BritishUnited StatesDanesEthiopiansHausaItaliansMalteseMexicansPolesSwedesDutchFrenchGermansOttomansPortugueseRussiansSpanish

Home City cards that ship it

Cards and technologies that change it

Basilisksdamage +35%, hit points +25%
Case Shotminimum range (Cannon) set to 13
Culverins Royaledamage +25%, hit points +25%
Flying BatteryArtillery: speed +1.1; time between attacks (Cannon) −10%
Hinterladertime between attacks (Cannon) −10%
Holstein Culverinsdamage +25%, hit points +35%, hand resist +0.1
Imperial Basilisksdamage +50%, hit points +50%
Imperial Culverins Royaledamage +50%, hit points +50%
Imperial Holstein Culverinsdamage +50%, hit points +50%
Imperial Spingardesdamage +50%, hit points +50%
Improved Cannon TradeCoin cost set to 300, Influence cost set to 250
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%; area of damage (Cannon) −25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%; train time −15%, hit points +10%
Royal GuardsCoin cost +50%, Wood cost +50%
Spingardesdamage +25%, hit points +35%, ranged resist +0.05
Starting TechsTrade cost +100, Wood cost set to 0
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Engineering SchoolArtillery: train time −30%
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%
Siege HitpointsArtillery: hit points +15%
Smokeless PowderArtillery: damage +5%
TEAM Engineering SchoolArtillery: train time −15%
TEAM Odzutsu MortarsArtillery: damage +10%
TopçularArtillery: damage +15%, hit points +15%
TrunionArtillery: speed +15%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).