Cavalry · Colonial Age
Cuatrero
Cuatrero (proto ID deSaloonVaquero) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 225 hit points, ranged 20 every 3 s at range 12 (×2 vs Artillery, ×2.2 vs Coyote Man, ×3 vs Heavy Cavalry); melee 11 every 1.5 s (×2 vs Artillery, ×2.2 vs Coyote Man, ×3 vs Heavy Cavalry), 20% ranged resist. It costs 130 coin and takes 40 s to train at the Saloon, Lombard, Whaling Ship and 3 more. For the same resources it loses hardest to the Levied Spearman (edge ×2.7) and beats the Siege Elephant hardest. 2 civilizations have it.
Quick answers (5)
- What counters Cuatrero in AoE3?
- For the same resources, Levied Spearman (×2.7), Puma Spearman (×2.6), Veteran Halberdier (×2.4) and Pikeman (×2.4) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Cuatrero good against?
- For the same resources it beats Siege Elephant (×4.6), Gatling Gun (×4.4), Hand Mortar (×3.7) and Culverin (×3.4) hardest.
- How much does Cuatrero cost in AoE3?
- 130 coin; 40 s to train; 5 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Cuatrero?
- Mexicans and Spanish.
- What is the proto ID of Cuatrero?
- deSaloonVaquero — the name scenario triggers, AI scripts and mods use.
A dangerous outlaw on horseback.
- Population
- 5
- Line of sight
- 16
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 26
- Game ID
deSaloonVaquero
In the game's words
How to use it
The Cuatrero is an outlaw unit that can be trained at the Saloon and is available to the Mexicans starting in the Commerce Age. Like Comancheros, Cuatreros are speedy ranged cavalry that are costly but effective against heavy cavalry and artillery. Cuatreros have a special ability, Big Game Hunting, which they will automatically use to lasso enemy units, rendering them temporarily snared (i.e., slowed down).
History
The Wild West of the United States has captured imaginations for generations, but a similar phenomenon occurred in modern-day Mexico at the time. As the growing nation expanded its territory and settled more remote land during the 19th century, entrepreneurs, pastoralists, and criminals also made their way into the worlds of business prospecting, cattle ranching, and the nefarious activities that regions with a minimal presence of law enforcement agents permitted. Burgeoning towns sprung up by water supplies, trade routes, arable land, and gold deposits. In this lawless world, gangs and vigilantes ruled the roost. Their memory and exploits live on in local folklore as well as in the modern genre of “Western” films, capitalizing on the allure of an open, irregular climate far from the normalcy of more “civilized” urban life.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 20 ranged | 3 s | 12 | ×2 vs Artillery×2.2 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager |
| Melee | 11 melee | 1.5 s | — | ×2 vs Artillery×2.2 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager |
| Siege | 12 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Cuatrero beats
Siege Elephantedge ×4.6
Gatling Gunedge ×4.4
Hand Mortaredge ×3.7
Culverinedge ×3.4
Organ Gunedge ×3.4
Flail Elephantedge ×2.9
Rifle Rideredge ×2.9
Mahout Lanceredge ×2.7
Beats Cuatrero
Levied Spearmanedge ×2.7
Puma Spearmanedge ×2.6
Veteran Halberdieredge ×2.4
Pikemanedge ×2.4
Tomahawkedge ×2.3
Club Warrioredge ×2.2
Rodeleroedge ×2
Poruchikedge ×1.9
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 40 more that change every Outlaw.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).