AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Cuatrero

Cuatrero (proto ID deSaloonVaquero) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 225 hit points, ranged 20 every 3 s at range 12 (×2 vs Artillery, ×2.2 vs Coyote Man, ×3 vs Heavy Cavalry); melee 11 every 1.5 s (×2 vs Artillery, ×2.2 vs Coyote Man, ×3 vs Heavy Cavalry), 20% ranged resist. It costs 130 coin and takes 40 s to train at the Saloon, Lombard, Whaling Ship and 3 more. For the same resources it loses hardest to the Levied Spearman (edge ×2.7) and beats the Siege Elephant hardest. 2 civilizations have it.

Quick answers (5)
What counters Cuatrero in AoE3?
For the same resources, Levied Spearman (×2.7), Puma Spearman (×2.6), Veteran Halberdier (×2.4) and Pikeman (×2.4) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Cuatrero good against?
For the same resources it beats Siege Elephant (×4.6), Gatling Gun (×4.4), Hand Mortar (×3.7) and Culverin (×3.4) hardest.
How much does Cuatrero cost in AoE3?
130 coin; 40 s to train; 5 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Cuatrero?
Mexicans and Spanish.
What is the proto ID of Cuatrero?
deSaloonVaquero — the name scenario triggers, AI scripts and mods use.
Hit points
225
Cost
Coin130
Train time
40 s
Speed
7.25

A dangerous outlaw on horseback.

Population
5
Line of sight
16
Ranged resist
20%
Available from
IIColonial
XP when killed
26
Game ID
deSaloonVaquero

In the game's words

How to use it

The Cuatrero is an outlaw unit that can be trained at the Saloon and is available to the Mexicans starting in the Commerce Age. Like Comancheros, Cuatreros are speedy ranged cavalry that are costly but effective against heavy cavalry and artillery. Cuatreros have a special ability, Big Game Hunting, which they will automatically use to lasso enemy units, rendering them temporarily snared (i.e., slowed down).

History

The Wild West of the United States has captured imaginations for generations, but a similar phenomenon occurred in modern-day Mexico at the time. As the growing nation expanded its territory and settled more remote land during the 19th century, entrepreneurs, pastoralists, and criminals also made their way into the worlds of business prospecting, cattle ranching, and the nefarious activities that regions with a minimal presence of law enforcement agents permitted. Burgeoning towns sprung up by water supplies, trade routes, arable land, and gold deposits. In this lawless world, gangs and vigilantes ruled the roost. Their memory and exploits live on in local folklore as well as in the modern genre of “Western” films, capitalizing on the allure of an open, irregular climate far from the normalcy of more “civilized” urban life.

From the game's History encyclopedia (Mercenaries).

Cuatrero, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged20 ranged3 s12×2 vs Artillery×2.2 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager
Melee11 melee1.5 s—×2 vs Artillery×2.2 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager
Siege12 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Cuatrero beats

Beats Cuatrero

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Mexican Standoffchance to hit (Ranged) set to 25, chance to hit (Lasso Attack Charge) set to 25
Bad BoysOutlaw: train time −40%; is no longer available
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 40 more that change every Outlaw.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).