Infantry · Colonial Age
Soldado
Soldado (proto ID deSoldado) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 300 hit points, ranged 36 every 3 s at range 12; melee 25 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 25% melee resist. It costs 90 food, 80 coin and takes 45 s to train at the Barracks, Blockhouse, Fort and 3 more. For the same resources it loses hardest to the Falconet (edge ×1.7) and beats the Flail Elephant hardest. 2 civilizations have it.
Quick answers (5)
- What counters Soldado in AoE3?
- For the same resources, Falconet (×1.7), Horse Artillery (×1.6), Bandido (×1.6) and Cetan Bowman (×1.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Soldado good against?
- For the same resources it beats Flail Elephant (×4.5), Mahout Lancer (×4.2), Tashunke Prowler (×3.8) and Iron Flail (×3.3) hardest.
- How much does Soldado cost in AoE3?
- 90 food, 80 coin; 45 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Soldado?
- Mexicans and Spanish.
- What is the proto ID of Soldado?
- deSoldado — the name scenario triggers, AI scripts and mods use.
Very sturdy, but slow training, Heavy Infantry armed with a musket and grenades.
- Population
- 2
- Line of sight
- 16
- Melee resist
- 25%
- Available from
- IIColonial
- XP when killed
- 17
- Game ID
deSoldado
In the game's words
How to use it
The Soldado replaces the Musketeer and is unique to the Mexicans. It is available starting in the Commerce Age and, like the Musketeer, is effective against cavalry and shock infantry but weak against light infantry. Soldados are stronger and have a fast bayonet attack, but slower to train and take up two population slots rather than just one.
History
The Viceroyalty of New Spain equipped a professional force of fighting men to defend its territories against internal and external threats alike. These Soldados proved quite effective against most opponents due to their training and organization, but could be overwhelmed by sheer numbers, as often happened during the Mexican struggle for independence. After the nation’s emancipation from Spain, the new government saw fit to continue the maintenance of a professional military force, and Soldados formed the core of many Mexican armies for years to come.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 36 ranged | 3 s | 12 | — |
| Melee | 25 melee | 1.5 s | — | ×3 vs Cavalry×2.25 vs Light Infantry |
| Siege | 32 siege | 3 s | 9 | — |
| Mortararea 1 | 28.8 siege | 3 s | 14 | ×0.25 vs Artillery |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Soldado beats
Flail Elephantedge ×4.5
Mahout Lanceredge ×4.2
Tashunke Prowleredge ×3.8
Iron Flailedge ×3.3
Missionaryedge ×3.3
Cuirassieredge ×3
Hand Mortaredge ×2.9
Retaineredge ×2.7
Beats Soldado
Falconetedge ×1.7
Horse Artilleryedge ×1.6
Bandidoedge ×1.6
Cetan Bowmanedge ×1.5
Aennaedge ×1.5
Renegadoedge ×1.4
Streletedge ×1.4
Otontin Slingeredge ×1.4
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. Closing in: the side that shoots further fires while the other walks from that range to its own (melee: 0) at its walking speed without hitting back; the units lost on the way are taken off before the square law. The edge is how many times its spending the loser would need to draw. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 45 more that change every Heavy Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).