AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Artillery · Industrial Age

Heavy Cannon

Heavy Cannon (proto ID Cannon) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 475 hit points, ranged 200 every 6 s at range 28 (×3 vs Infantry, ×2 vs Building, ×3 vs Ship, ×1.5 vs Fixed Gun), 75% ranged resist. It costs 200 wood, 600 coin and takes 115 s to train at the Artillery Foundry. 14 civilizations have it.

Quick answers (3)
How much does Heavy Cannon cost in AoE3?
200 wood, 600 coin; 115 s to train; 7 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Heavy Cannon?
United States, Danes, Hausa, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Portuguese, Russians, Spanish and Haudenosaunee.
What is the proto ID of Heavy Cannon?
Cannon — the name scenario triggers, AI scripts and mods use.
Hit points
475
Cost
Coin600Wood200
Train time
115 s
Speed
3.5

Heavy artillery. Good against infantry or buildings. Can only be trained at the Factory or shipped from the Home City.

Population
7
Line of sight
32
Ranged resist
75%
Available from
IVIndustrial
XP when killed
80
Game ID
Cannon

In the game's words

How to use it

The Heavy Cannon is a long-ranged artillery piece that does a lot of area-of-effect damage. It is slow like other cannon and vulnerable once units can get close enough to attack it. The Heavy Cannon is only available from the Factory or the Home City. It cannot be conventionally trained like other military. British and Ottomans lack the Heavy Cannon, but have unique artillery instead.

History

The logistics of moving, maintaining, positioning, aiming, and firing artillery required a highly drilled and disciplined team with a sharp commander. In addition to the men and artillery pieces in his command, an artillery officer had to see to the horses used to haul the pieces around - sometimes up to six for heavier guns. When one side in a battle could field hundreds of artillery pieces, the logistics of just moving them into position were taxing. "Heavy Cannon" is a relative term, but in general, cannon considered 'heavy' were typically used as permanent gun emplacements to defend Forts and strategic locations.

From the game's History encyclopedia (Artillery).

Heavy Cannon, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Cannonarea 4200 siege6 s28×0.75 vs Artillery×3 vs Infantry×2 vs Building×3 vs Ship×1.5 vs Fixed Gun×0.5 vs Arrow Knight
Bombardarea 4200 siege6 s14×0.75 vs Artillery×3 vs Infantry×2 vs Building×3 vs Ship×1.5 vs Fixed Gun×0.5 vs Arrow Knight
Case shotarea 620 siege6 s14×0.75 vs Artillery×0.5 vs Cavalry×3 vs Infantry×0.5 vs Light Infantry×1.5 vs Fixed Gun×0.5 vs Arrow Knight

Trained at

Civilizations

United StatesDanesHausaMalteseMexicansPolesSwedesDutchFrenchGermansPortugueseRussiansSpanishHaudenosaunee

Home City cards that ship it

Cards and technologies that change it

AcupunctureUnit: train time −25%; train time +20%
British Artillery Engineersbecomes available, Coin cost set to 0, Wood cost set to 0, Influence cost set to 800
Case Shotminimum range (Cannon) set to 10
Cronstedt Reformspopulation −1
Engineering SchoolArtillery: train time −30%; train time +20%
Flying BatteryArtillery: speed +1.1; time between attacks (Cannon) −10%
Hinterladertime between attacks (Cannon) −10%
Imperial Cannondamage +50%, hit points +50%
Improved Cannon TradeCoin cost set to 500, Influence cost set to 400
Knox Artillery Trainhit points +20%, train time −10%
Mass Productiontrain time −25%
Starting TechsWood cost set to 0, Trade cost +200
TEAM Engineering SchoolArtillery: train time −15%; train time +10%
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%
Siege HitpointsArtillery: hit points +15%
Smokeless PowderArtillery: damage +5%
Somali Ajuran EngineersArtillery: damage bonus against Frontier Fortification +20%
TEAM Odzutsu MortarsArtillery: damage +10%
TopçularArtillery: damage +15%, hit points +15%
TrunionArtillery: speed +15%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).