Artillery · Industrial Age
Heavy Cannon
Heavy Cannon (proto ID Cannon) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 475 hit points, ranged 200 every 6 s at range 28 (×3 vs Infantry, ×2 vs Building, ×3 vs Ship, ×1.5 vs Fixed Gun), 75% ranged resist. It costs 200 wood, 600 coin and takes 115 s to train at the Artillery Foundry. 14 civilizations have it.
Quick answers (3)
- How much does Heavy Cannon cost in AoE3?
- 200 wood, 600 coin; 115 s to train; 7 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Heavy Cannon?
- United States, Danes, Hausa, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Portuguese, Russians, Spanish and Haudenosaunee.
- What is the proto ID of Heavy Cannon?
- Cannon — the name scenario triggers, AI scripts and mods use.
Heavy artillery. Good against infantry or buildings. Can only be trained at the Factory or shipped from the Home City.
- Population
- 7
- Line of sight
- 32
- Ranged resist
- 75%
- Available from
- IVIndustrial
- XP when killed
- 80
- Game ID
Cannon
In the game's words
How to use it
The Heavy Cannon is a long-ranged artillery piece that does a lot of area-of-effect damage. It is slow like other cannon and vulnerable once units can get close enough to attack it. The Heavy Cannon is only available from the Factory or the Home City. It cannot be conventionally trained like other military. British and Ottomans lack the Heavy Cannon, but have unique artillery instead.
History
The logistics of moving, maintaining, positioning, aiming, and firing artillery required a highly drilled and disciplined team with a sharp commander. In addition to the men and artillery pieces in his command, an artillery officer had to see to the horses used to haul the pieces around - sometimes up to six for heavier guns. When one side in a battle could field hundreds of artillery pieces, the logistics of just moving them into position were taxing. "Heavy Cannon" is a relative term, but in general, cannon considered 'heavy' were typically used as permanent gun emplacements to defend Forts and strategic locations.
From the game's History encyclopedia (Artillery).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Cannonarea 4 | 200 siege | 6 s | 28 | ×0.75 vs Artillery×3 vs Infantry×2 vs Building×3 vs Ship×1.5 vs Fixed Gun×0.5 vs Arrow Knight |
| Bombardarea 4 | 200 siege | 6 s | 14 | ×0.75 vs Artillery×3 vs Infantry×2 vs Building×3 vs Ship×1.5 vs Fixed Gun×0.5 vs Arrow Knight |
| Case shotarea 6 | 20 siege | 6 s | 14 | ×0.75 vs Artillery×0.5 vs Cavalry×3 vs Infantry×0.5 vs Light Infantry×1.5 vs Fixed Gun×0.5 vs Arrow Knight |
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).