AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Desperado

Desperado (proto ID deSaloonDesperado) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 150 hit points, ranged 15 every 1.5 s at range 12; melee 12 every 1.5 s (×2 vs Cavalry, ×1.6 vs Light Infantry), 20% melee resist. It costs 90 coin and takes 40 s to train at the Saloon, Lombard, Whaling Ship and 3 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.4) and beats the Hand Mortar hardest. 2 civilizations have it.

Quick answers (5)
What counters Desperado in AoE3?
For the same resources, Jaguar Prowl Knight (×1.4), Bandido (×1.2), Renegado (×1.2) and Aenna (×1.2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Desperado good against?
For the same resources it beats Hand Mortar (×3.8), Siege Elephant (×3.3), Flail Elephant (×3.3) and Mahout Lancer (×3) hardest.
How much does Desperado cost in AoE3?
90 coin; 40 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Desperado?
Mexicans and Spanish.
What is the proto ID of Desperado?
deSaloonDesperado — the name scenario triggers, AI scripts and mods use.
Hit points
150
Cost
Coin90
Train time
40 s
Speed
4.5

A dangerous outlaw with a pistol.

Population
4
Line of sight
18
Melee resist
20%
Available from
IIColonial
XP when killed
18
Game ID
deSaloonDesperado

In the game's words

How to use it

The Desperado is an outlaw unit that can be trained at the Saloon and is available to the Mexicans starting in the Commerce Age. Like Pistoleros, Desperados are ranged infantry that are costly but effective against a variety of unit types, especially cavalry and shock infantry. Desperados have a special ability, Shootout Attack, which they will automatically use to fire both of their pistols simultaneously.

History

The Wild West of the United States has captured imaginations for generations, but a similar phenomenon occurred in modern-day Mexico at the time. As the growing nation expanded its territory and settled more remote land during the 19th century, entrepreneurs, pastoralists, and criminals also made their way into the worlds of business prospecting, cattle ranching, and the nefarious activities that regions with a minimal presence of law enforcement agents permitted. Burgeoning towns sprung up by water supplies, trade routes, arable land, and gold deposits. In this lawless world, gangs and vigilantes ruled the roost. Their memory and exploits live on in local folklore as well as in the modern genre of “Western” films, capitalizing on the allure of an open, irregular climate far from the normalcy of more “civilized” urban life.

From the game's History encyclopedia (Mercenaries).

Desperado, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged15 ranged1.5 s12—
Melee12 melee1.5 s1.5×2 vs Cavalry×1.6 vs Light Infantry
Siege24 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Desperado beats

Beats Desperado

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Cards and technologies that change it

Mexican Standoffchance to hit (Ranged) set to 25, chance to hit (Charge Shootout) set to 25
Bad BoysOutlaw: train time −40%; is no longer available
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%; Musketeer: damage −10%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%

…and 44 more that change every Outlaw.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).