Civilization comparison · AoE3: DE 100.19.18309
Haudenosaunee vs Inca
Haudenosaunee and Inca share 3 of their regular units and 22 Home City cards. Haudenosaunee start worth 1,100 resources and train 12 kinds of units; Inca start worth 1,450 and train 11.
Start worth 1,100 · 5 Crates of Food, 1 Cords of Wood, 5 Villager, 1 Discovery Travois
Civilization bonus: Begins with a Travois that constructs buildings for free. Trees last longer. Unique units: Aenna, Forest Prowler, Kanya Horseman, Light Cannon, Mantlet, Musket Rider, Ram and Tomahawk. Unique buildings: Longhouse supports up to 15 population and Siege Workshop trains and upgrades artillery. Unique ceremonies: Founder Ceremony and Earth Mother Ceremony
Start worth 1,450 · 3 Crates of Food, 4 Cords of Wood, 1 Llama, 5 Villager, 1 War Chief
Civilization bonus: Kancha Houses produce food. Receives a free Chasqui with Exploration Age shipments and with each Age-up. Chasqui's can construct Tambos (powerful Trading Posts that can receive shipments and civilians can garrison in). Military units can garrison in Kallankas and Strongholds. Priestesses can convert enemies and work at the Community Plaza. Unique units: Chasqui, Plumed Spearman, Chimu Runner, Jungle Bowman, Bolas Warrior, Huaraca, Maceman, Priestess and Chincha Raft. Unique buildings: Kallanka, Stronghold, Kancha House and Tambo Unique ceremonies: Moon Ceremony and Supay Ceremony
Units only one of them has
Only Haudenosaunee
Cavalry
Artillery
Ship
Both: Canoe, Fishing Boat, Villager.
Best age-up per age
| Age | Haudenosaunee | Inca |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
133
only Haudenosaunee
22
in both decks
120
only Inca