AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Fortress Age

Elite Mantlet

Elite Mantlet (proto ID xpMantlet) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 400 hit points, melee 10 every 1.5 s, 50% ranged resist. It costs 80 wood, 80 coin and takes 45 s to train at the Artillery Foundry. For the same resources it loses hardest to the Steppe Rider (edge ×2) and beats the Organ Gun hardest. 1 civilization has it.

Quick answers (5)
What counters Elite Mantlet in AoE3?
For the same resources, Steppe Rider (×2), Levied Gunner (×2), Veteran Lancer (×1.8) and Veteran Halberdier (×1.8) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Elite Mantlet good against?
For the same resources it beats Organ Gun (×3.7), Gatling Gun (×3.4), Siege Elephant (×3.1) and Hand Mortar (×2.9) hardest.
How much does Elite Mantlet cost in AoE3?
80 wood, 80 coin; 45 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Elite Mantlet?
Haudenosaunee.
What is the proto ID of Elite Mantlet?
xpMantlet — the name scenario triggers, AI scripts and mods use.
Hit points
400
Cost
Coin80Wood80
Train time
45 s
Speed
3.5

Tough Haudenosaunee support unit used to shield your army from enemy fire.

Population
2
Line of sight
12
Ranged resist
50%
Available from
IIIFortress
XP when killed
16
Game ID
xpMantlet

In the game's words

How to use it

The Mantlet is an infantry unit with a strong attack, plenty of hitpoints, good range, and decent resistance to damage. Because a Mantlet can withstand enemy fire, it's good at attacking towers and other buildings. It does damage at range. Therefore, it's wise to maintain this range whenever possible. Mantlets can be upgraded to Champion.

History

The Huron, also known as the Wyandot, probably numbered between 30,000 and 45,000 in the early 1500s. Even though they generally had good relations with neighboring tribes, their rivalry with the Haudenosaunee did erupt into sporadic warfare. They lived in well-fortified villages with populations over 1,000 and lived in large, communal longhouses up to 200 feet long. Like other Native peoples, the Huron needed siege weapons when they battled rival villages. One technique they developed was the mantlet, similar in function to those used in Roman and medieval armies. Two warriors would carry the mantlet (essentially a moveable wooden wall) to protect themselves from enemy arrow or musket fire until they reached their enemy’s town walls, where the mantlet was used as a ladder to scale the walls and breach the town.

From the game's History encyclopedia (Artillery).

Elite Mantlet, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee10 melee1.5 s——
Siege50 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Elite Mantlet beats

Beats Elite Mantlet

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Haudenosaunee

Home City cards that ship it

Cards and technologies that change it

Beaver Warsranged resist +0.1, siege resist +0.1
Champion Mantletsdamage +25%, hit points +25%
Engineering Schooltrain time −30%
Legendary Mantletshit points +50%, damage +50%
Siege Combathit points +15%, damage +15%
Siege Constructionpopulation −1, train time −30%
Siege Damagedamage +15%
Siege Disciplinepopulation −1
Siege Drillspeed +10%
Siege Hitpointshit points +15%
TEAM Engineering Schooltrain time −15%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%

…and 17 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).