AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Aenna

Aenna (proto ID xpAenna) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 110 hit points, ranged 12 every 1.5 s at range 16 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 8 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 100 food and takes 27 s to train at the Fort, War Hut and American Citadel. For the same resources it loses hardest to the Steppe Rider (edge ×3.1) and beats the Siege Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Aenna in AoE3?
For the same resources, Steppe Rider (×3.1), Veteran Lancer (×2.8), Sowar (×2.3) and Naginata Rider (×2.2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Aenna good against?
For the same resources it beats Siege Elephant (×3.6), Bolas Warrior (×2.9), Hand Mortar (×2.6) and Hakkapelit (×2.3) hardest.
How much does Aenna cost in AoE3?
100 food; 27 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Aenna?
Haudenosaunee.
What is the proto ID of Aenna?
xpAenna — the name scenario triggers, AI scripts and mods use.
Hit points
110
Cost
Food100
Train time
27 s
Speed
5

Bowman. Good against infantry.

Population
1
Line of sight
20
Ranged resist
30%
Available from
IIColonial
XP when killed
10
Game ID
xpAenna

In the game's words

How to use it

The Aenna is a ranged infantry unit that's cheap to produce and available early. You can upgrade it to Elite and Champion. Aenna units are best fielded against slow, non-ranged units, so that they have time to fire a deadly barrage of arrows before they are forced to flee or fight hand to hand.

History

Before the coming of the Europeans, the main missile weapon of the Haudenosaunee was the bow. Even after muskets became available, bows were still widely used for hunting and warfare, because bows were inexpensive and did not depend on unreliable trade ties for gunpowder.

From the game's History encyclopedia (Infantry).

Aenna, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged12 ranged1.5 s16×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee8 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege12 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Aenna beats

Beats Aenna

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Haudenosaunee

Home City cards that ship it

Cards and technologies that change it

Advanced War Hutstrain time −40%
Battlefield Constructioncan train War Hut, can train Artillery Foundry, can train Corral
Champion Aennasdamage +25%, hit points +25%
Elite Aennashit points +25%, damage +25%
Lacrosserange (Ranged (defend)) +2, range (Ranged) +2, range (Ranged (stagger)) +2, line of sight +2
Legendary Aennashit points +50%, damage +50%
TEAM Hidalgostrain time −40%
War Hut Warrior Combatdamage +15%, hit points +15%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Archaic Infantry CombatFoot Archer: hit points +15%, damage +15%
Archaic Infantry HitpointsFoot Archer: hit points +15%
Infantry BreastplateFoot Archer: hit points +10%
Maya Cotton ArmorFoot Archer: hit points +20%
Kalthoff RepeatersLight Infantry: damage bonus against Light Infantry +0.1
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%

…and 25 more that change every Archer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).