AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Fortress Age

Forest Prowler

Forest Prowler (proto ID xpMusketWarrior) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 108 hit points, ranged 15.2 every 3 s at range 20 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 50 food, 65 coin and takes 36 s to train at the Fort, War Hut and American Citadel. For the same resources it loses hardest to the Steppe Rider (edge ×3.8) and beats the Siege Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Forest Prowler in AoE3?
For the same resources, Steppe Rider (×3.8), Veteran Lancer (×3.5), Sowar (×2.9) and Naginata Rider (×2.7) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Forest Prowler good against?
For the same resources it beats Siege Elephant (×2.5), Bolas Warrior (×2), Hand Mortar (×1.8) and Hakkapelit (×1.6) hardest.
How much does Forest Prowler cost in AoE3?
50 food, 65 coin; 36 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Forest Prowler?
Haudenosaunee.
What is the proto ID of Forest Prowler?
xpMusketWarrior — the name scenario triggers, AI scripts and mods use.
Hit points
108
Cost
Food50Coin65
Train time
36 s
Speed
4

Stealthy ranged infantry. Good against infantry and in an ambush.

Population
1
Line of sight
24
Ranged resist
30%
Available from
IIIFortress
XP when killed
12
Game ID
xpMusketWarrior

In the game's words

How to use it

The Forest Prowler is a light infantry unit armed with a rifle. The unit has a long range and Stealth ability. It's good against slow, heavy infantry, while it's at a disadvantage in hand-to-hand fighting. You can upgrade it to Champion.

History

The classic stereotype of the Haudenosaunee, even today, is the stealthy warrior slinking cat-like through the woods, senses keen, and armed with a loaded musket. Haudenosaunee ambushes could be devastating, as unseen enemies opened fire on European troop columns from bushes and trees. The usual response for a defeated enemy was to retreat to a town or fort, which is when of course the Haudenosaunee would unleash their feared siege techniques. The Haudenosaunee preferred this kind of shadowy warfare. Its effectiveness was proven by the fact that the Americans adopted these techniques in their revolution against the British in 1776. The Americans had been taught how to use the forests by the Haudenosaunee themselves, in their periodic conflicts.

From the game's History encyclopedia (Infantry).

Forest Prowler, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged15.2 ranged3 s20×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee7 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege12 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Forest Prowler beats

Beats Forest Prowler

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Haudenosaunee

Home City cards that ship it

Cards and technologies that change it

Advanced War Hutstrain time −40%
Battlefield Constructioncan train Artillery Foundry, can train Corral, can train War Hut
Champion Forest Prowlersdamage +25%, hit points +25%
EnvironmentalismWood cost set to 65, Coin cost set to 0
Lacrosserange (Ranged (defend)) +2, line of sight +2, range (Ranged (stagger)) +2, range (Ranged) +2
Legendary Forest Prowlershit points +50%, damage +50%
War Hut Warrior Combatdamage +15%, hit points +15%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%

…and 27 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).