Infantry · Fortress Age
Forest Prowler
Forest Prowler (proto ID xpMusketWarrior) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 108 hit points, ranged 15.2 every 3 s at range 20 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 7 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 50 food, 65 coin and takes 36 s to train at the Fort, War Hut and American Citadel. For the same resources it loses hardest to the Steppe Rider (edge ×3.8) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Forest Prowler in AoE3?
- For the same resources, Steppe Rider (×3.8), Veteran Lancer (×3.5), Sowar (×2.9) and Naginata Rider (×2.7) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Forest Prowler good against?
- For the same resources it beats Siege Elephant (×2.5), Bolas Warrior (×2), Hand Mortar (×1.8) and Hakkapelit (×1.6) hardest.
- How much does Forest Prowler cost in AoE3?
- 50 food, 65 coin; 36 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Forest Prowler?
- Haudenosaunee.
- What is the proto ID of Forest Prowler?
- xpMusketWarrior — the name scenario triggers, AI scripts and mods use.
Stealthy ranged infantry. Good against infantry and in an ambush.
- Population
- 1
- Line of sight
- 24
- Ranged resist
- 30%
- Available from
- IIIFortress
- XP when killed
- 12
- Game ID
xpMusketWarrior
In the game's words
How to use it
The Forest Prowler is a light infantry unit armed with a rifle. The unit has a long range and Stealth ability. It's good against slow, heavy infantry, while it's at a disadvantage in hand-to-hand fighting. You can upgrade it to Champion.
History
The classic stereotype of the Haudenosaunee, even today, is the stealthy warrior slinking cat-like through the woods, senses keen, and armed with a loaded musket. Haudenosaunee ambushes could be devastating, as unseen enemies opened fire on European troop columns from bushes and trees. The usual response for a defeated enemy was to retreat to a town or fort, which is when of course the Haudenosaunee would unleash their feared siege techniques. The Haudenosaunee preferred this kind of shadowy warfare. Its effectiveness was proven by the fact that the Americans adopted these techniques in their revolution against the British in 1776. The Americans had been taught how to use the forests by the Haudenosaunee themselves, in their periodic conflicts.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 15.2 ranged | 3 s | 20 | ×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 7 melee | 1.5 s | — | ×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 12 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Forest Prowler beats
Siege Elephantedge ×2.5
Bolas Warrioredge ×2
Hand Mortaredge ×1.8
Hakkapelitedge ×1.6
Chu Ko Nuedge ×1.5
Rifle Rideredge ×1.5
Howdahedge ×1.4
Yabusame Archeredge ×1.3
Beats Forest Prowler
Steppe Rideredge ×3.8
Veteran Lanceredge ×3.5
Sowaredge ×2.9
Naginata Rideredge ×2.7
Uhlanedge ×2.6
Raideredge ×2.6
Chinacoedge ×2.5
Retaineredge ×2.5
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 27 more that change every Ranged Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).