Infantry · Colonial Age
Tomahawk
Tomahawk (proto ID xpTomahawk) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 150 hit points, melee 14 every 1.5 s (×3 vs Cavalry, ×2.5 vs Light Infantry), 20% melee resist. It costs 75 food, 20 wood and takes 28 s to train at the Fort, War Hut and American Citadel. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.7) and beats the Hand Mortar hardest. 1 civilization has it.
Quick answers (5)
- What counters Tomahawk in AoE3?
- For the same resources, Jaguar Prowl Knight (×1.7), Veteran Halberdier (×1.3), Desperado (×1.2) and Pistolero (×1.2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Tomahawk good against?
- For the same resources it beats Hand Mortar (×4.9), Culverin (×4.6), Organ Gun (×4.5) and Yabusame Archer (×4.1) hardest.
- How much does Tomahawk cost in AoE3?
- 75 food, 20 wood; 28 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Tomahawk?
- Haudenosaunee.
- What is the proto ID of Tomahawk?
- xpTomahawk — the name scenario triggers, AI scripts and mods use.
Haudenosaunee warrior that hurls tomahawks into battle. Good against cavalry.
- Population
- 1
- Line of sight
- 16
- Melee resist
- 20%
- Available from
- IIColonial
- XP when killed
- 10
- Game ID
xpTomahawk
In the game's words
How to use it
The Tomahawk is an Haudenosaunee infantry unit that's good against cavalry, with a good attack and short range. The Tomahawk does its damage at range - and it is good to maintain this range whenever possible.
History
The Tomahawk is a type of axe used by Native Americans. It has a wooden shaft and a stone, iron, or brass head. A popular version of the Tomahawk could double as a smoking pipe, blending together symbols of war and peace. Haudenosaunee men traded furs for these ingenious pipe tomahawks. Very ornate versions of these tomahawks were given as gifts to Native American leaders and were fashionable to both carry and wield.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 14 melee | 1.5 s | — | ×3 vs Cavalry×2.5 vs Light Infantry |
| Siege | 20 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Tomahawk beats
Hand Mortaredge ×4.9
Culverinedge ×4.6
Organ Gunedge ×4.5
Yabusame Archeredge ×4.1
Gatling Gunedge ×4.1
Flail Elephantedge ×4.1
Mahout Lanceredge ×3.8
Siege Elephantedge ×3.7
Beats Tomahawk
Jaguar Prowl Knightedge ×1.7
Veteran Halberdieredge ×1.3
Desperadoedge ×1.2
Pistoleroedge ×1.2
Streletedge ×1.1
Caroleanedge ×1.1
Sentineledge ×1.1
Soldadoedge ×1.1
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 24 more that change every Ranged Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).