Artillery · Industrial Age
Light Cannon
Light Cannon (proto ID xpLightCannon) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 150 hit points, ranged 70 every 6 s at range 32 (×2 vs Artillery, ×2 vs Infantry, ×3 vs Building, ×3 vs Ship), 75% ranged resist. It costs 100 wood, 300 coin and takes 45 s to train at the Artillery Foundry, Fort and American Citadel. For the same resources it loses hardest to the Retainer (edge ×5.4) and beats the Organ Gun hardest. 3 civilizations have it.
Quick answers (5)
- What counters Light Cannon in AoE3?
- For the same resources, Retainer (×5.4), Veteran Oprichnik (×5.2), Kanya Horseman (×5.2) and Steppe Rider (×4.4) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Light Cannon good against?
- For the same resources it beats Organ Gun (×2.4), Gatling Gun (×2.2), Chu Ko Nu (×2.1) and Bersagliere (×1.7) hardest.
- How much does Light Cannon cost in AoE3?
- 100 wood, 300 coin; 45 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Light Cannon?
- Inca, Mexicans and Haudenosaunee.
- What is the proto ID of Light Cannon?
- xpLightCannon — the name scenario triggers, AI scripts and mods use.
Light artillery. Good against infantry and artillery.
- Population
- 4
- Line of sight
- 36
- Ranged resist
- 75%
- Available from
- IVIndustrial
- XP when killed
- 40
- Game ID
xpLightCannon
In the game's words
How to use it
The Light Cannon is a land-based siege unit with a long range. Its attacks can do peripheral damage to units and objects near its target. It's good against artillery, infantry units, and buildings. It is available from the Siege Workshop in the fourth Age or from the Tribal Council.
History
Most Haudenosaunee campaigns ended up with siege warfare. This fact, combined with the Haudenosaunee predilection for modern weapons (trade steel and gunpowder), meant that they learned to deal with military technology early in their history. The cannon was a natural step in this development. The Light Cannon represents an artillery piece, bought or stolen from European allies, but crewed by Haudenosaunee warriors.
From the game's History encyclopedia (Artillery).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Cannonarea 2 | 70 siege | 6 s | 32 | ×2 vs Artillery×2 vs Infantry×3 vs Building×3 vs Ship |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.
Light Cannon beats
Organ Gunedge ×2.4
Gatling Gunedge ×2.2
Chu Ko Nuedge ×2.1
Bersagliereedge ×1.7
Sharpshooteredge ×1.6
Forest Prowleredge ×1.5
Neftenyaedge ×1.5
Gurkhaedge ×1.4
Beats Light Cannon
Retaineredge ×5.4
Veteran Oprichnikedge ×5.2
Kanya Horsemanedge ×5.2
Steppe Rideredge ×4.4
Uhlanedge ×4.2
Meteor Hammeredge ×4
Cossackedge ×4
Deliedge ×3.9
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 3 more that change every Artillery.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).