AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Colonial Age

Irish Brigadier

Irish Brigadier (proto ID deMercBrigadier) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 160 hit points, ranged 25 every 3 s at range 12; melee 22 every 1.5 s (×2 vs Cavalry, ×1.6 vs Light Infantry), 40% melee resist. It costs 100 coin and takes 40 s to train at the Saloon, Lombard, Palace and 2 more. 10 civilizations have it.

Quick answers (3)
How much does Irish Brigadier cost in AoE3?
100 coin; 40 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Irish Brigadier?
British, Danes, Maltese, Poles, Swedes, Dutch, French, Germans, Spanish and Haudenosaunee.
What is the proto ID of Irish Brigadier?
deMercBrigadier — the name scenario triggers, AI scripts and mods use.
Hit points
160
Cost
Coin100
Train time
40 s
Speed
4.25

Affordable Musketeer from Ireland with a high hand attack. Benefits from promotions.

Population
1
Line of sight
16
Melee resist
40%
Available from
IIColonial
XP when killed
10
Game ID
deMercBrigadier

In the game's words

How to use it

The Irish Brigadier is a heavy ranged infantry mercenary. Like Highlanders and Fusiliers, Irish Brigadiers wield a musket as their primary weapon, but are less expensive and have lower hit points. Their ranged attack is more than respectable, but their melee attack is formidable as well, including a small bonus against cavalry. Irish Brigadiers also can ascend up to three levels of promotions by killing enemy units, each level raising their hit points and attack.

History

Though formidable fighters in their homeland, Irish troops were perhaps most renowned for their service as mercenaries in foreign conflicts, such as the 17th century so-called Flight of the Wild Geese. Although they most commonly served in French and Spanish armies, they also played a distinguished role in the Mexican-American War of 1846-48, where the San Patricios (St. Patrick’s Battalion) fought for the Mexicans and were by all accounts their strongest unit in the conflict. Such was their prowess (and the attractiveness of their incentives) that many American troops even defected to join them.

From the game's History encyclopedia (Mercenaries).

Irish Brigadier, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged25 ranged3 s12—
Melee22 melee1.5 s—×2 vs Cavalry×1.6 vs Light Infantry
Siege22 siege3 s——

Trained at

Civilizations

BritishDanesMaltesePolesSwedesDutchFrenchGermansSpanishHaudenosaunee

Home City cards that ship it

Cards and technologies that change it

Wild Geesebecomes available, time between attacks (Melee (stagger)) −15%, time between attacks (Melee (defend)) −15%, time between attacks (Melee) −15%, speed +0.25
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%; Musketeer: damage −10%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%

…and 42 more that change every Gunpowder Trooper.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).