AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Landsknecht

Landsknecht (proto ID MercLandsknecht) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 345 hit points, melee 43 every 1.5 s (×2 vs Cavalry, ×1.5 vs Light Infantry), 30% melee resist. It costs 250 coin and takes 44 s to train at the Saloon, Lombard, Palace and 2 more. 11 civilizations have it.

Quick answers (3)
How much does Landsknecht cost in AoE3?
250 coin; 44 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Landsknecht?
United States, Danes, Maltese, Poles, Swedes, Dutch, French, Germans, Portuguese, Russians and Spanish.
What is the proto ID of Landsknecht?
MercLandsknecht — the name scenario triggers, AI scripts and mods use.
Hit points
345
Cost
Coin250
Train time
44 s
Speed
4

Flamboyant German heavy infantry mercenary.

Population
2
Line of sight
12
Melee resist
30%
Available from
IIIFortress
XP when killed
25
Game ID
MercLandsknecht

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

Regiments of Landsknechts (German for "land knights," or "servants of the land") were formed by Holy Roman Emperor Maximilian I. They began as top-notch pikemen, but integrated other weapons, including the new technologies and weapons beginning to appear in the late Renniassance. Doppelsoldners swung great two-handed swords and other Landsknechts were early adopters of the new-fangled arquebus, an early musket. Landsknechts were known for their outlandish and elaborate clothing. They wore striped leggings, broad-brimmed hats with large plumes, puffy sleeves, and elaborately slashed doublets.

From the game's History encyclopedia (Mercenaries).

Landsknecht, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee43 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry
Siege58 siege3 s——
Melee (cover)21 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry

Trained at

Civilizations

United StatesDanesMaltesePolesSwedesDutchFrenchGermansPortugueseRussiansSpanish

Home City cards that ship it

Cards and technologies that change it

Contract Landsknechtsbecomes available
Yemeni RelationsMercenary: Coin cost −5%, Coin cost −3%; Coin cost −5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
Blue Nile TiesMercenary: Influence cost −15%, Coin cost −15%, train time −15%
Dutch States ArmyMercenary: train time −15%, speed +7%
German Mercenary ContractsMercenary: hit points +20%, damage +20%; becomes available
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Improved MercenariesMercenary: hit points +15%, damage +15%
Loyal WarriorsMercenary: Influence cost −15%, Coin cost −15%
Loyal WarriorsMercenary: Coin cost −15%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
New YorkMercenary: hit points +25%, damage +25%

…and 37 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).