AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Maltese vs Russians

Maltese and Russians share 12 of their regular units and 73 Home City cards. Maltese start worth 1,400 resources and train 18 kinds of units; Russians start worth 1,300 and train 21.

vs
Maltese

Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master

Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery

Russians

Start worth 1,300 · 5 Crates of Food, 2 Cords of Wood, 1 Explorer, 5 Settler

Civilization bonus: Settlers and Infantry train faster in groups at the expense of combat strength. Has a population limit of 210. Royal guard units: Cavalry Archer (Dvoryane) and Grenadier (Pavlov Grenadiers) Unique units: Strelet, Rekrut, Poruchik, Cossack and Oprichnik Unique buildings: Blockhouses are a combination of Barracks and Outposts.

Units only one of them has

Both: Culverin, Falconet, Fishing Boat, Frigate, Galleon, Monitor, Mortar, Priest, Settler, Surgeon, Petard, Spy.

Best age-up per age

AgeMalteseRussians
Colonial AgeThe Naturalist ≈ 500The Naturalist ≈ 500
Fortress AgeThe Sergeant at Arms ≈ 800The Adventurer ≈ 1,020
Industrial AgeThe Engineer ≈ 1,000The King's Musketeer ≈ 1,300
Imperial AgeEl Presidente ≈ 2,000El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

103

only Maltese

73

in both decks

102

only Russians