Civilization comparison · AoE3: DE 100.19.18309
Maltese vs Russians
Maltese and Russians share 12 of their regular units and 73 Home City cards. Maltese start worth 1,400 resources and train 18 kinds of units; Russians start worth 1,300 and train 21.
Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master
Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery
Start worth 1,300 · 5 Crates of Food, 2 Cords of Wood, 1 Explorer, 5 Settler
Civilization bonus: Settlers and Infantry train faster in groups at the expense of combat strength. Has a population limit of 210. Royal guard units: Cavalry Archer (Dvoryane) and Grenadier (Pavlov Grenadiers) Unique units: Strelet, Rekrut, Poruchik, Cossack and Oprichnik Unique buildings: Blockhouses are a combination of Barracks and Outposts.
Units only one of them has
Only Russians
Artillery
Ship
Both: Culverin, Falconet, Fishing Boat, Frigate, Galleon, Monitor, Mortar, Priest, Settler, Surgeon, Petard, Spy.
Best age-up per age
| Age | Maltese | Russians |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
103
only Maltese
73
in both decks
102
only Russians