Mercenary · Fortress Age
Black Rider
Black Rider (proto ID MercBlackRider) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 520 hit points, ranged 40 every 3 s at range 12 (×2 vs Artillery, ×2 vs Coyote Man, ×2.5 vs Heavy Cavalry); melee 18 every 1.5 s (×2 vs Artillery, ×2 vs Coyote Man, ×2.5 vs Heavy Cavalry), 40% melee resist. It costs 270 coin and takes 47 s to train at the Saloon, Lombard, Palace and 2 more. 12 civilizations have it.
Quick answers (3)
- How much does Black Rider cost in AoE3?
- 270 coin; 47 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Black Rider?
- United States, Danes, Italians, Maltese, Poles, Swedes, Dutch, French, Germans, Portuguese, Russians and Spanish.
- What is the proto ID of Black Rider?
- MercBlackRider — the name scenario triggers, AI scripts and mods use.
Heavily armed German mercenary cavalry armed with pistols.
- Population
- 3
- Line of sight
- 15
- Melee resist
- 40%
- Available from
- IIIFortress
- XP when killed
- 27
- Game ID
MercBlackRider
In the game's words
How to use it
Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.
History
Black Riders were also known as "devil riders" because of the blackened armor they wore. They first appeared in Germany in the sixteenth century. The Riders developed a special tactic known as "caracole," which allowed them to effectively bombard infantry units with constant weapons fire. In caracole, cavalry units created a tight formation. The units in front fired their weapons, and then quickly charged to the back to reload. The units that were just behind them fired immediately after the first row charged backwards to reload.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged (defend) | 40 ranged | 3 s | 12 | ×2 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry×0.5 vs Villager |
| Melee | 18 melee | 1.5 s | — | ×2 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry |
| Siege | 14 siege | 3 s | — | — |
Home City cards that ship it
Cards and technologies that change it
…and 49 more that change every Cavalry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).