AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Black Rider

Black Rider (proto ID MercBlackRider) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 520 hit points, ranged 40 every 3 s at range 12 (×2 vs Artillery, ×2 vs Coyote Man, ×2.5 vs Heavy Cavalry); melee 18 every 1.5 s (×2 vs Artillery, ×2 vs Coyote Man, ×2.5 vs Heavy Cavalry), 40% melee resist. It costs 270 coin and takes 47 s to train at the Saloon, Lombard, Palace and 2 more. 12 civilizations have it.

Quick answers (3)
How much does Black Rider cost in AoE3?
270 coin; 47 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Black Rider?
United States, Danes, Italians, Maltese, Poles, Swedes, Dutch, French, Germans, Portuguese, Russians and Spanish.
What is the proto ID of Black Rider?
MercBlackRider — the name scenario triggers, AI scripts and mods use.
Hit points
520
Cost
Coin270
Train time
47 s
Speed
7.25

Heavily armed German mercenary cavalry armed with pistols.

Population
3
Line of sight
15
Melee resist
40%
Available from
IIIFortress
XP when killed
27
Game ID
MercBlackRider

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

Black Riders were also known as "devil riders" because of the blackened armor they wore. They first appeared in Germany in the sixteenth century. The Riders developed a special tactic known as "caracole," which allowed them to effectively bombard infantry units with constant weapons fire. In caracole, cavalry units created a tight formation. The units in front fired their weapons, and then quickly charged to the back to reload. The units that were just behind them fired immediately after the first row charged backwards to reload.

From the game's History encyclopedia (Mercenaries).

Black Rider, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)40 ranged3 s12×2 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry×0.5 vs Villager
Melee18 melee1.5 s—×2 vs Artillery×2 vs Coyote Man×2.5 vs Heavy Cavalry
Siege14 siege3 s——

Trained at

Civilizations

United StatesDanesItaliansMaltesePolesSwedesDutchFrenchGermansPortugueseRussiansSpanish

Home City cards that ship it

Cards and technologies that change it

Order of the Tower and the Swordhit points +15%, becomes available, damage (Melee) +30%
TEAM House of Aviztrain time −15%
Blue Nile TiesMercenary: Influence cost −15%, Coin cost −15%, train time −15%
Dutch States ArmyMercenary: train time −15%, speed +7%
German Mercenary ContractsMercenary: hit points +20%, damage +20%; becomes available
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Improved MercenariesMercenary: hit points +15%, damage +15%
Loyal WarriorsMercenary: Influence cost −15%, Coin cost −15%
Loyal WarriorsMercenary: Coin cost −15%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
New YorkMercenary: hit points +25%, damage +25%
Outlaw CombatMercenary: hit points +15%, damage +15%
Outlaw CombatMercenary: hit points +15%, damage +15%
PhilhellenismMercenary: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, train time −10%
Sahelian KingdomsMercenary: hit points +10%, damage +10%
The Mercenary ContractorMercenary: hit points +50%, damage +50%
Wallenstein's ContractsMercenary: Coin cost −15%, train time −10%
Yemeni RelationsMercenary: Coin cost −5%, Coin cost −3%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsCavalry: speed +5%
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%

…and 49 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).