AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Giant Grenadier

Giant Grenadier (proto ID deMercGrenadier) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 260 hit points, ranged 36 every 3 s at range 12; melee 36 every 1.5 s (×1.75 vs Cavalry, ×1.4 vs Light Infantry), 30% melee resist. It costs 250 coin and takes 50 s to train at the Saloon, Lombard, Palace and 3 more. 9 civilizations have it.

Quick answers (3)
How much does Giant Grenadier cost in AoE3?
250 coin; 50 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Giant Grenadier?
British, Danes, Italians, Maltese, Poles, Swedes, French, Germans and Russians.
What is the proto ID of Giant Grenadier?
deMercGrenadier — the name scenario triggers, AI scripts and mods use.
Hit points
260
Cost
Coin250
Train time
50 s
Speed
4

Heavy ranged infantry mercenary that inflicts area damage with its ranged attack.

Population
2
Line of sight
16
Melee resist
30%
Available from
IIIFortress
XP when killed
25
Game ID
deMercGrenadier

In the game's words

How to use it

The Giant Grenadier is a mercenary heavy ranged infantry unit. Giant Grenadiers are stout units with a high damage output. They have three main attack modes: a ranged musket that deals splash damage, a melee attack that is effective against cavalry, and grenades which they use against buildings.

History

The 17th-18th century Prussian Emperor Friedrich Wilhelm I had a peculiar obsession with tall men, and set about recruiting them from far and wide into a special regiment. This squad, colloquially known as the Potsdam Giants, became an elite group of line infantry. On several occasions, the Emperor even received tall men from neighboring nations for his private army as a diplomatic overture, and even attempted to breed them with tall women to create more giant soldiers. After Friedrich Wilhelm’s death in 1740, his son Friedrich the Great discontinued the practice and gradually incorporated the Giants into other, more standardized regiments.

From the game's History encyclopedia (Mercenaries).

Giant Grenadier, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 236 ranged3 s12—
Melee36 melee1.5 s—×1.75 vs Cavalry×1.4 vs Light Infantry
Siege50 siege3 s12—

Home City cards that ship it

Cards and technologies that change it

Crown Grenadiersbecomes available, health regeneration set to 0.25, hit points +10%
Fire Drillstime between attacks (Ranged) −5%, speed +5%
Imperial Leib Grenadiershit points +50%, damage +50%
Prussian Leib Guardranged resist +0.1, Coin cost −40%, Food cost +80
TEAM Grenadier GuardsMusketeer: hit points +15%; Grenadier: hit points +15%; hit points −15%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Artillery HitpointsGrenadier: hit points +30%
British GrenadiersGrenadier: damage (Siege) +15%, damage (Mortar Building) +15%, damage +20%
CebeciGrenadier: hit points +20%
Incendiary GrenadesGrenadier: damage bonus against Building +15%, area of damage (Ranged) +1
Kuleli SchoolGrenadier: hit points +15%, damage +15%
Siege AttackGrenadier: damage +20%
Siege CombatGrenadier: damage +20%, hit points +20%
Siege HitpointsGrenadier: hit points +20%
TEAM Coehorn MortarsGrenadier: damage (Mortar) +20%
TopçularGrenadier: damage +15%, hit points +15%
Peninsular GuerrillasRanged Infantry: damage +20%; Musketeer: damage −10%
Plan of TuxtepecMusketeer: range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Ranged) +1, line of sight +1, range (Mortar) +1, minimum range (Mortar) +1
Second GuaranteeMusketeer: hit points +15%, damage +15%, train time +30%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%

…and 51 more that change every Heavy Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).