AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Ship · Industrial Age

Ironclad

Ironclad (proto ID xpIronclad) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 2,000 hit points, ranged 115 every 2 s at range 30, 75% ranged resist. It costs 500 wood, 600 coin and takes 40 s to train at the Dock. 17 civilizations have it.

Quick answers (3)
How much does Ironclad cost in AoE3?
500 wood, 600 coin; 40 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Ironclad?
British, United States, Danes, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Indians, Japanese, Ottomans, Portuguese, Russians and Spanish.
What is the proto ID of Ironclad?
xpIronclad — the name scenario triggers, AI scripts and mods use.
Hit points
2,000
Cost
Coin600Wood500
Train time
40 s
Speed
7.5

Ironclad. Advanced armored warship.

Population
0
Line of sight
34
Ranged resist
75%
Build limit
1
Available from
IVIndustrial
XP when killed
110
Game ID
xpIronclad

In the game's words

How to use it

The Ironclad is a powerful ship that combines firepower with superior armor, allowing it to dish out and take on significant damage. It has a lot of hitpoints, good range, and a big attack. This unit is available only after a player has Revolted.

History

Around the middle of the nineteenth century, warships armored with iron plates emerged as the dominant naval vessel during conflicts across the globe. In the U.S. Civil War, the Monitor class of steam-powered warships was developed. In March 1862, the legendary first battle of true Ironclads occurred, pitting the U.S.-built Monitor against the Confederacy's Merrimack. After a four-hour struggle, the battle ended inconclusively with the Merrimack withdrawing to deeper water. Even though neither ship emerged victorious, this day heralded the end of the age of wooden warships.

From the game's History encyclopedia (Ships).

Ironclad, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 1115 siege2 s30×0.5 vs Artillery
Long rangearea 6200 siege0.5 s80×0.5 vs Artillery×0.2 vs Dock×0.2 vs Villager×5 vs Building

Trained at

Civilizations

BritishUnited StatesDanesItaliansMalteseMexicansPolesSwedesDutchFrenchGermansIndiansJapaneseOttomansPortugueseRussiansSpanish

Home City cards that ship it

Cards and technologies that change it

ArmadaWar Ship: hit points +20%, line of sight +2; can train Mortar
Avisosbecomes available, build limit +2
Baltic Sea Tradeauto gather oldenburg rate set to 0.55
Canadabuild limit set to 4
Canadabuild limit set to 4
Hulksbuild limit +1
Imperial Floating Batteriesdamage +50%, hit points +50%
Naval Infantrycan train Musketeer, can train Veteran Cassador, can train Grenadier
Rio Grandebuild limit set to 4
Ship's Howitzersdamage +25%, hit points +25%
Artificial IslandsWar Ship: Wood cost −35%
Cipactli WorshipWar Ship: hit points +10%, damage +10%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, range (Ranged Attack Contained) +2, range (Charge Broadside) +2, line of sight +2, damage +15%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Flaming ArrowsWar Ship: damage +30%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Naval GunnersWar Ship: damage +20%
Naval GunnersWar Ship: damage +20%
Navigation SchoolWar Ship: train time −20%, Coin cost −20%, Wood cost −20%
Offshore SupportWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Offshore SupportWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Rawhide CoversWar Ship: hit points +30%
Royal Naval AcademyWar Ship: train time −25%, Wood cost −25%
Somali Ajuran EngineersWar Ship: damage bonus against Frontier Fortification +20%
Tar KilnsUnit: hit points +5%; War Ship: hit points +5%
TEAM Cold Water PortWar Ship: Wood cost −15%, Coin cost −15%
TEAM Improved WarshipsWar Ship: hit points +10%, damage +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10

…and 7 more that change every War Ship.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).