AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Industrial Age

Li'l Bombard

Li'l Bombard (proto ID MercGreatCannon) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 600 hit points, ranged 400 every 4 s at range 28, 75% ranged resist, 25% siege resist. It costs 1,100 coin and takes 70 s to train at the Saloon, Lombard, Palace and 2 more. 13 civilizations have it.

Quick answers (3)
How much does Li'l Bombard cost in AoE3?
1,100 coin; 70 s to train; 8 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Li'l Bombard?
British, Danes, Ethiopians, Italians, Maltese, Poles, Dutch, French, Germans, Ottomans, Portuguese, Russians and Spanish.
What is the proto ID of Li'l Bombard?
MercGreatCannon — the name scenario triggers, AI scripts and mods use.
Hit points
600
Cost
Coin1,100
Train time
70 s
Speed
2.5

Powerful heavy artillery from the foundries of Europe.

Population
8
Line of sight
32
Ranged resist
75%
Siege resist
25%
Available from
IVIndustrial
XP when killed
120
Game ID
MercGreatCannon

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

Artillery has existed for hundreds of years, practically since the invention of gunpowder. Early artillery, such as the great bombard, was extremely large, heavy, and difficult to maneuver across the field of battle. Military tacticians envisioned the value of more lightweight pieces, leading to the creation of the first mortars in the mid-seventeenth century. Armies soon discovered that the tradeoff in firepower for increased mobility was valuable in certain situations. Today, the mortar and similar weapons play a strong role in the blend of weaponry used in modern combat scenarios.

From the game's History encyclopedia (Mercenaries).

Li'l Bombard, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Cannonarea 4400 siege4 s28×0.5 vs Artillery×0.75 vs Cavalry×0.75 vs Light Infantry×0.5 vs Arrow Knight

Trained at

Civilizations

BritishDanesEthiopiansItaliansMaltesePolesDutchFrenchGermansOttomansPortugueseRussiansSpanish

Home City cards that ship it

Cards and technologies that change it

Dutch States ArmyMercenary: train time −15%, speed +7%; speed −7%
Flying BatteryArtillery: speed +1.1; time between attacks (Cannon) −10%
Improved Cannon TradeCoin cost set to 700, Influence cost set to 400
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Blue Nile TiesMercenary: Influence cost −15%, Coin cost −15%, train time −15%
German Mercenary ContractsMercenary: hit points +20%, damage +20%
Improved MercenariesMercenary: hit points +15%, damage +15%
Loyal WarriorsMercenary: Influence cost −15%, Coin cost −15%
Loyal WarriorsMercenary: Coin cost −15%
New YorkMercenary: hit points +25%, damage +25%; Industrial Mercenary: damage −7%, hit points −7%
Outlaw CombatMercenary: hit points +15%, damage +15%
Outlaw CombatMercenary: hit points +15%, damage +15%
PhilhellenismMercenary: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, train time −10%
Sahelian KingdomsMercenary: hit points +10%, damage +10%
The Mercenary ContractorMercenary: hit points +50%, damage +50%; Industrial Mercenary: hit points −15%, damage −15%
Wallenstein's ContractsMercenary: Coin cost −15%, train time −10%
Yemeni RelationsMercenary: Coin cost −5%, Coin cost −3%
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Engineering SchoolArtillery: train time −30%
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%

…and 15 more that change every Artillery.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).