AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

British vs Mexicans

British and Mexicans share 11 of their regular units and 50 Home City cards. British start worth 1,200 resources and train 20 kinds of units; Mexicans start worth 1,450 and train 22.

vs
British

Start worth 1,200 · 2 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Food, 1 Tiny Crate of Wood

Civilization bonus: Manor spawns a settler when built. Royal guard units: Musketeer (Redcoat) and Hussar (King's Life Guard) Unique units: Longbowman and Rocket

Mexicans

Start worth 1,450 · 1 Cow, 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 General

Civilization bonus: Livestock and Settlers may be tasked to Haciendas to produce resources or spawn units. Can revolt in earlier ages and return to Mexico afterwards. Gains an additional Padre hero early on. Culture Bonus: Starts with a General who can plant an Inspiring Flag and build Forts instead of Town Centers. Advances in Age by choosing a Federal State that unlocks two powerful unique cards. Has access to Saloons, Sloops, Steamers, and unique Outlaws. National guard units: Chinaco (Charro), Salteador (Vigilante) Unique units: Padre, Insurgente, Salteador, Soldado, Chinaco Unique buildings: Can build Haciendas and a Cathedral which may research unique improvements.

Units only one of them has

Both: Culverin, Dragoon, Falconet, Fishing Boat, Frigate, Mortar, Settler, Surgeon, Horse Artillery, Petard, Spy.

Best age-up per age

AgeBritishMexicans
Colonial AgeThe Naturalist ≈ 500Chiapas
Fortress AgeThe Mohawk Statesman ≈ 790Coahuila ≈ 500
Industrial AgeThe Engineer ≈ 1,000Guanajuato ≈ 850
Imperial AgeEl Presidente ≈ 2,000Jalisco ≈ 1,500

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

117

only British

50

in both decks

108

only Mexicans