Infantry · Colonial Age
Insurgente
Insurgente (proto ID deInsurgente) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 90 hit points, ranged 15 every 3 s at range 12; melee 10 every 1.5 s (×3.5 vs Cavalry, ×2.5 vs Light Infantry), 10% melee resist. It costs 70 food and takes 35 s to train at the Barracks, Blockhouse, Fort and 4 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×2) and beats the Flail Elephant hardest. 3 civilizations have it.
Quick answers (5)
- What counters Insurgente in AoE3?
- For the same resources, Jaguar Prowl Knight (×2), Bandido (×1.7), Renegado (×1.7) and Aenna (×1.7) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Insurgente good against?
- For the same resources it beats Flail Elephant (×3.7), Mahout Lancer (×3.4), Tashunke Prowler (×3.1) and Iron Flail (×2.7) hardest.
- How much does Insurgente cost in AoE3?
- 70 food; 35 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Insurgente?
- Mexicans, Portuguese and Spanish.
- What is the proto ID of Insurgente?
- deInsurgente — the name scenario triggers, AI scripts and mods use.
An insurgent peasant armed with whatever they could find. Good against cavalry and buildings.
- Population
- 1
- Line of sight
- 12
- Melee resist
- 10%
- Available from
- IIColonial
- XP when killed
- 7
- Game ID
deInsurgente
In the game's words
How to use it
The Insurgente replaces the Pikeman and is unique to the Mexicans. It is available starting in the Commerce Age and, like the Pikeman, is effective against cavalry, shock infantry, and buildings but weak against most other units. Insurgentes have lower hit points than Pikemen, but are faster and cheaper.
History
When the Cry of Dolores incited an insurrection in 1810, touching off the movement towards Mexican independence, many supporters were peasants and indigenous natives armed with little more than farm tools or other rudimentary weapons. These Insurgentes were no match for a disciplined military force, but their sheer numbers could be leveraged into unexpected victories.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 15 ranged | 3 s | 12 | — |
| Melee | 10 melee | 1.5 s | — | ×3.5 vs Cavalry×2.5 vs Light Infantry |
| Siege | 20 siege | 3 s | — | — |
| Melee (cover) | 5 melee | 1.5 s | — | ×3.5 vs Cavalry×2.5 vs Light Infantry |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Insurgente beats
Flail Elephantedge ×3.7
Mahout Lanceredge ×3.4
Tashunke Prowleredge ×3.1
Iron Flailedge ×2.7
Hand Mortaredge ×2.7
Missionaryedge ×2.7
Cuirassieredge ×2.5
Siege Elephantedge ×2.3
Beats Insurgente
Jaguar Prowl Knightedge ×2
Bandidoedge ×1.7
Renegadoedge ×1.7
Aennaedge ×1.7
Cetan Bowmanedge ×1.6
Falconetedge ×1.6
Streletedge ×1.6
Veteran Halberdieredge ×1.5
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 25 more that change every Hand Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).