AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Insurgente

Insurgente (proto ID deInsurgente) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 90 hit points, ranged 15 every 3 s at range 12; melee 10 every 1.5 s (×3.5 vs Cavalry, ×2.5 vs Light Infantry), 10% melee resist. It costs 70 food and takes 35 s to train at the Barracks, Blockhouse, Fort and 4 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×2) and beats the Flail Elephant hardest. 3 civilizations have it.

Quick answers (5)
What counters Insurgente in AoE3?
For the same resources, Jaguar Prowl Knight (×2), Bandido (×1.7), Renegado (×1.7) and Aenna (×1.7) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Insurgente good against?
For the same resources it beats Flail Elephant (×3.7), Mahout Lancer (×3.4), Tashunke Prowler (×3.1) and Iron Flail (×2.7) hardest.
How much does Insurgente cost in AoE3?
70 food; 35 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Insurgente?
Mexicans, Portuguese and Spanish.
What is the proto ID of Insurgente?
deInsurgente — the name scenario triggers, AI scripts and mods use.
Hit points
90
Cost
Food70
Train time
35 s
Speed
5.5

An insurgent peasant armed with whatever they could find. Good against cavalry and buildings.

Population
1
Line of sight
12
Melee resist
10%
Available from
IIColonial
XP when killed
7
Game ID
deInsurgente

In the game's words

How to use it

The Insurgente replaces the Pikeman and is unique to the Mexicans. It is available starting in the Commerce Age and, like the Pikeman, is effective against cavalry, shock infantry, and buildings but weak against most other units. Insurgentes have lower hit points than Pikemen, but are faster and cheaper.

History

When the Cry of Dolores incited an insurrection in 1810, touching off the movement towards Mexican independence, many supporters were peasants and indigenous natives armed with little more than farm tools or other rudimentary weapons. These Insurgentes were no match for a disciplined military force, but their sheer numbers could be leveraged into unexpected victories.

From the game's History encyclopedia (Infantry).

Insurgente, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged15 ranged3 s12—
Melee10 melee1.5 s—×3.5 vs Cavalry×2.5 vs Light Infantry
Siege20 siege3 s——
Melee (cover)5 melee1.5 s—×3.5 vs Cavalry×2.5 vs Light Infantry

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Insurgente beats

Beats Insurgente

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Guard Insurgenteshit points +30%, damage +30%
Imperial Insurgenteshit points +50%, damage +50%
Insurgente Combathit points +15%, damage +15%
Machetesspeed +5%, damage +15%
Mayan Supportershit points +10%
Reservistastrain time −20%
TEAM Hidalgostrain time −15%
Veteran Insurgenteshit points +20%, damage +20%
Yucatándamage +10%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%

…and 25 more that change every Hand Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).