Infantry · Colonial Age
Salteador
Salteador (proto ID deEmboscador) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 110 hit points, ranged 17 every 3 s at range 18 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 8.5 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 60 food, 60 coin and takes 35 s to train at the Barracks, Blockhouse, Fort and 4 more. For the same resources it loses hardest to the Steppe Rider (edge ×3.6) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Salteador in AoE3?
- For the same resources, Steppe Rider (×3.6), Veteran Lancer (×3.3), Sowar (×2.7) and Naginata Rider (×2.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Salteador good against?
- For the same resources it beats Siege Elephant (×2.5), Bolas Warrior (×2), Hand Mortar (×1.8) and Hakkapelit (×1.6) hardest.
- How much does Salteador cost in AoE3?
- 60 food, 60 coin; 35 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Salteador?
- Mexicans.
- What is the proto ID of Salteador?
- deEmboscador — the name scenario triggers, AI scripts and mods use.
Stealthy Skirmisher that can see the location of enemies he recently damaged.
- Population
- 1
- Line of sight
- 24
- Ranged resist
- 30%
- Available from
- IIColonial
- XP when killed
- 12
- Game ID
deEmboscador
In the game's words
How to use it
The Salteador replaces the Skirmisher and is unique to the Mexicans. It is available starting in the Commerce Age and, like the Skirmisher, is effective against heavy infantry and light cavalry but weak against heavy cavalry. Salteadores have less range and hit points than Skirmishers, but greater damage and speed. They can enter Stealth mode, and units hit by Salteadores have their line of sight temporarily revealed.
History
Initially irregular guerrilla troops during the struggle for independence, Mexican Salteadores were elevated from patriotic brigands to a legitimized paramilitary group of vigilantes. Particularly effective in settings where traditional tactics were only marginally effective, Salteadores were a powerful counterpart to the more traditional Soldados.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 17 ranged | 3 s | 18 | ×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry×0.75 vs Villager |
| Melee | 8.5 melee | 1.5 s | — | ×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry×0.75 vs Villager |
| Siege | 12 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Salteador beats
Siege Elephantedge ×2.5
Bolas Warrioredge ×2
Hand Mortaredge ×1.8
Hakkapelitedge ×1.6
Chu Ko Nuedge ×1.5
Rifle Rideredge ×1.5
Howdahedge ×1.4
Yabusame Archeredge ×1.4
Beats Salteador
Steppe Rideredge ×3.6
Veteran Lanceredge ×3.3
Sowaredge ×2.7
Naginata Rideredge ×2.5
Uhlanedge ×2.5
Retaineredge ×2.5
Raideredge ×2.4
Chinacoedge ×2.4
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 27 more that change every Ranged Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).