AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Salteador

Salteador (proto ID deEmboscador) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 110 hit points, ranged 17 every 3 s at range 18 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 8.5 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 60 food, 60 coin and takes 35 s to train at the Barracks, Blockhouse, Fort and 4 more. For the same resources it loses hardest to the Steppe Rider (edge ×3.6) and beats the Siege Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Salteador in AoE3?
For the same resources, Steppe Rider (×3.6), Veteran Lancer (×3.3), Sowar (×2.7) and Naginata Rider (×2.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Salteador good against?
For the same resources it beats Siege Elephant (×2.5), Bolas Warrior (×2), Hand Mortar (×1.8) and Hakkapelit (×1.6) hardest.
How much does Salteador cost in AoE3?
60 food, 60 coin; 35 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Salteador?
Mexicans.
What is the proto ID of Salteador?
deEmboscador — the name scenario triggers, AI scripts and mods use.
Hit points
110
Cost
Food60Coin60
Train time
35 s
Speed
4.25

Stealthy Skirmisher that can see the location of enemies he recently damaged.

Population
1
Line of sight
24
Ranged resist
30%
Available from
IIColonial
XP when killed
12
Game ID
deEmboscador

In the game's words

How to use it

The Salteador replaces the Skirmisher and is unique to the Mexicans. It is available starting in the Commerce Age and, like the Skirmisher, is effective against heavy infantry and light cavalry but weak against heavy cavalry. Salteadores have less range and hit points than Skirmishers, but greater damage and speed. They can enter Stealth mode, and units hit by Salteadores have their line of sight temporarily revealed.

History

Initially irregular guerrilla troops during the struggle for independence, Mexican Salteadores were elevated from patriotic brigands to a legitimized paramilitary group of vigilantes. Particularly effective in settings where traditional tactics were only marginally effective, Salteadores were a powerful counterpart to the more traditional Soldados.

From the game's History encyclopedia (Infantry).

Salteador, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged17 ranged3 s18×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry×0.75 vs Villager
Melee8.5 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry×0.75 vs Villager
Siege12 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Salteador beats

Beats Salteador

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Guard Salteadoreshit points +30%, damage +30%
Imperial Vigilanteshit points +40%, damage +40%
Leather SoldiersWood cost set to 0, Coin cost set to 60
Mayarange (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +1, speed +0.5
TEAM House of Bonapartetrain time −20%
Veteran Salteadoreshit points +20%, damage +20%
Vigilanteshit points +10%, damage +10%, range (Ranged (defend)) +2, range (Ranged (stagger)) +2, range (Ranged) +2, line of sight +2, Coin cost −5
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%

…and 27 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).