AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

British vs Ottomans

British and Ottomans share 11 of their regular units and 69 Home City cards. British start worth 1,200 resources and train 20 kinds of units; Ottomans start worth 1,150 and train 20.

vs
British

Start worth 1,200 · 2 Crates of Food, 2 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Food, 1 Tiny Crate of Wood

Civilization bonus: Manor spawns a settler when built. Royal guard units: Musketeer (Redcoat) and Hussar (King's Life Guard) Unique units: Longbowman and Rocket

Ottomans

Start worth 1,150 · 1 Crates of Food, 3 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Wood

Civilization bonus: Town Centers cannot train Settlers but Yörüks arrive over time, villagers which do not cost resources. Artillery has extra line of sight and style. Has access to the most unique units compared to European civilizations. Royal guard units: Deli (Rumeliot) and Humbaraci (Ulufeli) Unique units: Yörük, Azap, Janissary, Imam, Bashibozuk, Muhbir, Sipahi, Abus Gunner, Humbaraci, Great Bombard and Galley Unique buildings: Has a Mosque to train healers, base and unit improvements.

Units only one of them has

Both: Culverin, Falconet, Fishing Boat, Frigate, Galleon, Monitor, Mortar, Settler, Surgeon, Horse Artillery, Petard.

Best age-up per age

AgeBritishOttomans
Colonial AgeThe Naturalist ≈ 500The Naturalist ≈ 500
Fortress AgeThe Mohawk Statesman ≈ 790The Scout ≈ 800
Industrial AgeThe Engineer ≈ 1,000The Grand Vizier ≈ 1,200
Imperial AgeEl Presidente ≈ 2,000El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

98

only British

69

in both decks

96

only Ottomans