AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Deli

Deli (proto ID deDeli) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 315 hit points, melee 25 every 1.2 s, 20% ranged resist. It costs 110 food, 90 coin and takes 40 s to train at the Fort, Galleon and Stable. For the same resources it loses hardest to the Puma Spearman (edge ×2.2) and beats the Gatling Gun hardest. 1 civilization has it.

Quick answers (5)
What counters Deli in AoE3?
For the same resources, Puma Spearman (×2.2), Qiang Pikeman (×2.1), Levied Spearman (×2.1) and Soldado (×2.1) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Deli good against?
For the same resources it beats Gatling Gun (×8.5), Culverin (×6.6), Organ Gun (×6.5) and Siege Elephant (×5.5) hardest.
How much does Deli cost in AoE3?
110 food, 90 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Deli?
Ottomans.
What is the proto ID of Deli?
deDeli — the name scenario triggers, AI scripts and mods use.
Hit points
315
Cost
Food110Coin90
Train time
40 s
Speed
6.8

Ottoman hand cavalry with increased movement and attack speed.

Population
2
Line of sight
15
Ranged resist
20%
Available from
IIColonial
XP when killed
20
Game ID
deDeli

In the game's words

How to use it

The Deli is a unique heavy cavalry unit and replaces the Hussars for the Ottomans. It is available at the Stable in the Commerce Age. Like the Hussar, the Deli has many hit points, but moves and attacks faster at the expense of lower damage.

History

The Delis were a cavalry unit established in the Balkans during the 15th century to serve the Ottoman army as scouts and vanguard. After the conquest of Constantinople in 1453 the Ottomans greatly expanded their military efforts to the Balkans, a region which they called Rumelia. In this endeavor the Ottoman commanders were reliant on local volunteers to guide the army through the mountainous territory and conduct raids behind enemy lines. In battle the Delis would act as shock cavalry and ferociously charge at the enemy with lances. Due to their flamboyant outfits and fearless courage in combat they were called “deli” which literally translates to “lunatic” or “daredevil” in Turkish. They wore furs of predators like lions, bears and tigers as well as many bird feathers to mimic feral animals and intimidate enemy soldiers. Their martial appearance and battle prowess made Delis appealing to high-ranking Ottoman officials as personal guards.

From the game's History encyclopedia (Cavalry).

Deli, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee25 melee1.2 s——
Siege15 siege2.5 s——
Tramplearea 315 melee1.8 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Deli beats

Beats Deli

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Trained at

Civilizations

Ottomans

Home City cards that ship it

Cards and technologies that change it

Imperial Rumeliotsdamage +50%, hit points +50%
Rumeliotshit points +40%, damage +40%
Veteran Delishit points +20%, damage +20%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 38 more that change every Hand Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).