Infantry · Colonial Age
Azap
Azap (proto ID deAzap) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 120 hit points, ranged 8 every 1.75 s at range 14 (×3.5 vs Light Cavalry, ×3.5 vs Ranged Shock Infantry); melee 10 every 1.5 s (×4 vs Cavalry, ×4 vs Light Infantry), 20% ranged resist. It costs 60 food, 40 wood and takes 29 s to train at the Barracks, Fort, Galleon and 2 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×2.6) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Azap in AoE3?
- For the same resources, Jaguar Prowl Knight (×2.6), Falconet (×2.1), Veteran Halberdier (×2) and Horse Artillery (×1.9) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Azap good against?
- For the same resources it beats Siege Elephant (×3.4), Flail Elephant (×3), Mahout Lancer (×2.8) and Hakkapelit (×2.6) hardest.
- How much does Azap cost in AoE3?
- 60 food, 40 wood; 29 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Azap?
- Ottomans.
- What is the proto ID of Azap?
- deAzap — the name scenario triggers, AI scripts and mods use.
Heavy infantry. Good against cavalry. Armed with a bow to counter light cavalry at range.
- Population
- 1
- Line of sight
- 20
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 10
- Game ID
deAzap
In the game's words
How to use it
The Azap is a unique Ottoman heavy infantry unit with a ranged attack and replaces the Pikeman. It is available at the Barracks starting in the Commerce Age costing only food and wood. Like Pikemen, Azaps counter all cavalry in melee combat with their Ottoman halberd. Azaps are not as fast as Pikemen and do not inflict as much siege damage, but their bows allow them to counter Light Cavalry at range.
History
The Azaps were lightly armored foot soldiers primarily fighting with a variety of archaic hand and ranged weapons such as halberds, maces, sabers and bows. The word “azap” literally means “bachelor”, describing an unmarried man. Initially recruited from young men belonging to the lower classes of Ottoman society, Azaps were numerous and often trusted with guard and naval service or logistical support. In the Ottoman line of battle the Azaps were positioned in front of the Janissaries and artillery to repel or bind advancing enemy forces. Once the first line of enemy combatants was weakened the Azaps would withdraw and enable the rested Janissaries and artillery to counterattack. Due to this pivotal role in Ottoman battle tactics Azaps remained active and relevant in the era of gunpowder despite their archaic weaponry.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 8 ranged | 1.8 s | 14 | ×3.5 vs Light Cavalry×3.5 vs Ranged Shock Infantry |
| Melee | 10 melee | 1.5 s | — | ×4 vs Cavalry×4 vs Light Infantry |
| Siege | 20 siege | 3 s | 6 | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Azap beats
Siege Elephantedge ×3.4
Flail Elephantedge ×3
Mahout Lanceredge ×2.8
Hakkapelitedge ×2.6
Tashunke Prowleredge ×2.5
Howdahedge ×2.3
Iron Flailedge ×2.2
Yabusame Archeredge ×2.2
Beats Azap
Jaguar Prowl Knightedge ×2.6
Falconetedge ×2.1
Veteran Halberdieredge ×2
Horse Artilleryedge ×1.9
Bandidoedge ×1.9
Renegadoedge ×1.9
Aennaedge ×1.9
Cetan Bowmanedge ×1.9
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 32 more that change every Heavy Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).