Infantry · Colonial Age
Spy
Spy (proto ID xpSpy) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 150 hit points, ranged 15 every 3 s at range 12 (×5 vs Hero, ×3.5 vs Mercenary); melee 5 every 1.5 s (×40 vs Hero, ×20 vs Mercenary), 20% ranged resist. It costs 110 coin and takes 20 s to train at the Church, Cathedral, Round Church and 1 more. 18 civilizations have it.
Quick answers (3)
- How much does Spy cost in AoE3?
- 110 coin; 20 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Spy?
- British, Chinese, United States, Danes, Ethiopians, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Indians, Japanese, Portuguese, Russians and Spanish.
- What is the proto ID of Spy?
- xpSpy — the name scenario triggers, AI scripts and mods use.
Sneaky assassin. Highly effective against mercenaries, Explorers, War Chiefs, and Monks.
- Population
- 1
- Line of sight
- 28
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 11
- Game ID
xpSpy
In the game's words
How to use it
The Spy unit has Stealth ability and a bonus against mercenaries, Explorers, and War Chiefs. It's very useful in military campaigns, particularly as a relatively low-cost infantry unit. Another plus is that Spies can see other Stealth units.
History
For as long as there have been presidents and kings, governments have enlisted the aid of individuals for espionage. During the turbulent seventeenth and eighteenth centuries, spies were used by various governments to uncover secrets and identify opportunities for attack. Spies were known to use a variety of tools and technologies, such as invisible ink and secret codes. The fledgling government of the United States of America found itself embroiled in multiple assaults by loyalist spies - including secret messages sent to agents of the crown by William Franklin, Benjamin Franklin's own son!
From the game's History encyclopedia (Special).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 15 ranged | 3 s | 12 | ×0.5 vs Cavalry×0.5 vs Light Infantry×0.5 vs Villager×5 vs Hero×3.5 vs Mercenary |
| Melee | 5 melee | 1.5 s | — | ×40 vs Hero×20 vs Mercenary |
| Siege | 10 siege | 3 s | — | — |
| Melee (cover) | 2.5 melee | 1.5 s | — | ×40 vs Hero×20 vs Mercenary |
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 28 more that change every Hand Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).