AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Janissary

Janissary (proto ID Janissary) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 210 hit points, ranged 20 every 3 s at range 12; melee 15 every 1.5 s (×2 vs Cavalry, ×1.5 vs Light Infantry), 20% melee resist. It costs 90 food, 25 coin and takes 34 s to train at the Barracks, Fort, Galleon and 3 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.6) and beats the Flail Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Janissary in AoE3?
For the same resources, Jaguar Prowl Knight (×1.6), Bandido (×1.6), Renegado (×1.6) and Aenna (×1.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Janissary good against?
For the same resources it beats Flail Elephant (×3.4), Mahout Lancer (×3.1), Hand Mortar (×2.9) and Tashunke Prowler (×2.8) hardest.
How much does Janissary cost in AoE3?
90 food, 25 coin; 34 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Janissary?
Ottomans.
What is the proto ID of Janissary?
Janissary — the name scenario triggers, AI scripts and mods use.
Hit points
210
Cost
Food90Coin25
Train time
34 s
Speed
4

Powerful heavy Ottoman musket infantry with a lot of hitpoints.

Population
1
Line of sight
16
Melee resist
20%
Available from
IIColonial
XP when killed
12
Game ID
Janissary

In the game's words

How to use it

The Janissary is a unique Ottoman infantry unit with good hitpoints, range, and a good attack. They are similar to Musketeers, but more expensive and powerful. They fight with a scimitar hand-to-hand, instead of a bayonet, for slightly less damage to cavalry. Janissaries are expensive, but a very good value for the single population slot they cost.

History

The ranks of the janissaries were filled by all manner of people pressed into the service of the Sultan - slaves, European prisoners of war, or captured Christians. They were not allowed to wear beards or marry, but were known to enjoy wine. There is some disagreement whether they were required to remain celibate. Without families of their own, when a janissary died his property passed to his regiment, or ocak - a Turkish word meaning hearth. Their ranks were peppered with culinary terms; the commander was called the "head cook" and the next in command, the "soup distributor". They carried as a symbol of honor a heavy iron pot, which if lost or destroyed greatly disgraced the orta. They were encouraged to be independent, and could be very unruly and even disrespectful to their superiors. Many rose to political prominence in addition to being a powerful military presence. The janissaries were slaughtered in Constantinople in 1826, during an event now called the Auspicious Incident. The janissaries had gathered in protest to Mahmud II's imposition of European drill and discipline on the janissary corps. The sultan ordered them killed with no quarter by his newly raised regiments of European-style soldiers. The janissary corps was broken. Janissaries were known for their colorful dress, white felt hats and remarkable mustaches. They initially were armed with bows, but soon adopted muskets and rifles.

From the game's History encyclopedia (Infantry).

Janissary, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged20 ranged3 s12—
Melee15 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry
Siege25 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Janissary beats

Beats Janissary

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Acemi Oglan SchoolFood cost −20%, Coin cost −20%
Derbentlercan train Barracks, can train Artillery Foundry, can train Stable
Enderun Schooldamage +20%, hit points +20%
Guard Janissarieshit points +30%, damage +30%
Imperial Janissarieshit points +50%, damage +50%
Kuleli Schoolhit points +15%, damage +15%
Matrakci SchoolInfantry: train time −30%; train time −10%
Veteran Janissarieshit points +20%, damage +20%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%

…and 28 more that change every Heavy Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).