Infantry · Colonial Age
Janissary
Janissary (proto ID Janissary) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 210 hit points, ranged 20 every 3 s at range 12; melee 15 every 1.5 s (×2 vs Cavalry, ×1.5 vs Light Infantry), 20% melee resist. It costs 90 food, 25 coin and takes 34 s to train at the Barracks, Fort, Galleon and 3 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.6) and beats the Flail Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Janissary in AoE3?
- For the same resources, Jaguar Prowl Knight (×1.6), Bandido (×1.6), Renegado (×1.6) and Aenna (×1.5) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Janissary good against?
- For the same resources it beats Flail Elephant (×3.4), Mahout Lancer (×3.1), Hand Mortar (×2.9) and Tashunke Prowler (×2.8) hardest.
- How much does Janissary cost in AoE3?
- 90 food, 25 coin; 34 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Janissary?
- Ottomans.
- What is the proto ID of Janissary?
- Janissary — the name scenario triggers, AI scripts and mods use.
Powerful heavy Ottoman musket infantry with a lot of hitpoints.
- Population
- 1
- Line of sight
- 16
- Melee resist
- 20%
- Available from
- IIColonial
- XP when killed
- 12
- Game ID
Janissary
In the game's words
How to use it
The Janissary is a unique Ottoman infantry unit with good hitpoints, range, and a good attack. They are similar to Musketeers, but more expensive and powerful. They fight with a scimitar hand-to-hand, instead of a bayonet, for slightly less damage to cavalry. Janissaries are expensive, but a very good value for the single population slot they cost.
History
The ranks of the janissaries were filled by all manner of people pressed into the service of the Sultan - slaves, European prisoners of war, or captured Christians. They were not allowed to wear beards or marry, but were known to enjoy wine. There is some disagreement whether they were required to remain celibate. Without families of their own, when a janissary died his property passed to his regiment, or ocak - a Turkish word meaning hearth. Their ranks were peppered with culinary terms; the commander was called the "head cook" and the next in command, the "soup distributor". They carried as a symbol of honor a heavy iron pot, which if lost or destroyed greatly disgraced the orta. They were encouraged to be independent, and could be very unruly and even disrespectful to their superiors. Many rose to political prominence in addition to being a powerful military presence. The janissaries were slaughtered in Constantinople in 1826, during an event now called the Auspicious Incident. The janissaries had gathered in protest to Mahmud II's imposition of European drill and discipline on the janissary corps. The sultan ordered them killed with no quarter by his newly raised regiments of European-style soldiers. The janissary corps was broken. Janissaries were known for their colorful dress, white felt hats and remarkable mustaches. They initially were armed with bows, but soon adopted muskets and rifles.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 20 ranged | 3 s | 12 | — |
| Melee | 15 melee | 1.5 s | — | ×2 vs Cavalry×1.5 vs Light Infantry |
| Siege | 25 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Janissary beats
Flail Elephantedge ×3.4
Mahout Lanceredge ×3.1
Hand Mortaredge ×2.9
Tashunke Prowleredge ×2.8
Siege Elephantedge ×2.5
Iron Flailedge ×2.5
Missionaryedge ×2.4
Cuirassieredge ×2.2
Beats Janissary
Jaguar Prowl Knightedge ×1.6
Bandidoedge ×1.6
Renegadoedge ×1.6
Aennaedge ×1.5
Cetan Bowmanedge ×1.5
Falconetedge ×1.5
Streletedge ×1.5
Otontin Slingeredge ×1.4
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 28 more that change every Heavy Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).