Infantry · Colonial Age
Abus Gunner
Abus Gunner (proto ID AbusGun) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 130 hit points, ranged 34 every 3 s at range 18 (×1.75 vs Heavy Infantry, ×2.25 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 10 every 1.5 s (×1.75 vs Heavy Infantry), 20% ranged resist. It costs 50 food, 105 coin and takes 44 s to train at the Artillery Foundry, Fort, Galleon and 3 more. For the same resources it loses hardest to the Steppe Rider (edge ×4.1) and beats the Siege Elephant hardest. 1 civilization has it.
Quick answers (5)
- What counters Abus Gunner in AoE3?
- For the same resources, Steppe Rider (×4.1), Veteran Lancer (×3.8), Sowar (×3.1) and Naginata Rider (×2.9) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Abus Gunner good against?
- For the same resources it beats Siege Elephant (×2.4), Bolas Warrior (×2.3), Hand Mortar (×2.2) and Culverin (×2) hardest.
- How much does Abus Gunner cost in AoE3?
- 50 food, 105 coin; 44 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Abus Gunner?
- Ottomans.
- What is the proto ID of Abus Gunner?
- AbusGun — the name scenario triggers, AI scripts and mods use.
Ottoman infantry unit that inflicts siege damage. Good against infantry.
- Population
- 2
- Line of sight
- 22
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 15
- Game ID
AbusGun
In the game's words
How to use it
The Abus Gunner is an unique Ottoman infantry unit that sacrifices hit points for a high attack. It is available in the Commerce Age at the Artillery Foundry. Abus Gunners, like the Ottoman Humbaracis, inflict siege damage with their ranged attack, making them comparable to artillery.
History
Abus guns are a short-barreled artillery piece that fired shot about the size of a fist. Ottoman artillery did not seem to conform to any known standards, and their artillery pieces varied widely, from large siege bombards to small Abus Guns light enough to travel with soldiers on the move, rather than sitting in guarded artillery emplacements. Abus Guns are roughly analagous to Falconets, but are considered howitzers because of the low velocity of their projectiles.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 34 siege | 3 s | 18 | ×0.5 vs Artillery×0.4 vs Cavalry×1.75 vs Heavy Infantry×2.25 vs Light Cavalry×0.4 vs Light Infantry×2.5 vs Ranged Shock Infantry×0.3 vs Villager |
| Melee | 10 melee | 1.5 s | — | ×0.5 vs Coyote Man×0.5 vs Heavy Cavalry×1.75 vs Heavy Infantry |
| Siege | 15 siege | 3 s | 10 | ×2 vs Ship |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Abus Gunner beats
Siege Elephantedge ×2.4
Bolas Warrioredge ×2.3
Hand Mortaredge ×2.2
Culverinedge ×2
Organ Gunedge ×2
Chu Ko Nuedge ×1.9
Gatling Gunedge ×1.8
Grenadieredge ×1.8
Beats Abus Gunner
Steppe Rideredge ×4.1
Veteran Lanceredge ×3.8
Sowaredge ×3.1
Naginata Rideredge ×2.9
Uhlanedge ×2.8
Raideredge ×2.8
Chinacoedge ×2.7
Cossackedge ×2.7
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 36 more that change every Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).