AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Abus Gunner

Abus Gunner (proto ID AbusGun) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 130 hit points, ranged 34 every 3 s at range 18 (×1.75 vs Heavy Infantry, ×2.25 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 10 every 1.5 s (×1.75 vs Heavy Infantry), 20% ranged resist. It costs 50 food, 105 coin and takes 44 s to train at the Artillery Foundry, Fort, Galleon and 3 more. For the same resources it loses hardest to the Steppe Rider (edge ×4.1) and beats the Siege Elephant hardest. 1 civilization has it.

Quick answers (5)
What counters Abus Gunner in AoE3?
For the same resources, Steppe Rider (×4.1), Veteran Lancer (×3.8), Sowar (×3.1) and Naginata Rider (×2.9) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Abus Gunner good against?
For the same resources it beats Siege Elephant (×2.4), Bolas Warrior (×2.3), Hand Mortar (×2.2) and Culverin (×2) hardest.
How much does Abus Gunner cost in AoE3?
50 food, 105 coin; 44 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Abus Gunner?
Ottomans.
What is the proto ID of Abus Gunner?
AbusGun — the name scenario triggers, AI scripts and mods use.
Hit points
130
Cost
Food50Coin105
Train time
44 s
Speed
4

Ottoman infantry unit that inflicts siege damage. Good against infantry.

Population
2
Line of sight
22
Ranged resist
20%
Available from
IIColonial
XP when killed
15
Game ID
AbusGun

In the game's words

How to use it

The Abus Gunner is an unique Ottoman infantry unit that sacrifices hit points for a high attack. It is available in the Commerce Age at the Artillery Foundry. Abus Gunners, like the Ottoman Humbaracis, inflict siege damage with their ranged attack, making them comparable to artillery.

History

Abus guns are a short-barreled artillery piece that fired shot about the size of a fist. Ottoman artillery did not seem to conform to any known standards, and their artillery pieces varied widely, from large siege bombards to small Abus Guns light enough to travel with soldiers on the move, rather than sitting in guarded artillery emplacements. Abus Guns are roughly analagous to Falconets, but are considered howitzers because of the low velocity of their projectiles.

From the game's History encyclopedia (Infantry).

Abus Gunner, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged34 siege3 s18×0.5 vs Artillery×0.4 vs Cavalry×1.75 vs Heavy Infantry×2.25 vs Light Cavalry×0.4 vs Light Infantry×2.5 vs Ranged Shock Infantry×0.3 vs Villager
Melee10 melee1.5 s—×0.5 vs Coyote Man×0.5 vs Heavy Cavalry×1.75 vs Heavy Infantry
Siege15 siege3 s10×2 vs Ship

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Abus Gunner beats

Beats Abus Gunner

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Cebecihit points +20%
Guard Abus Gunnersdamage +30%, hit points +30%, line of sight +1, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1
Imperial Abus Gunnershit points +50%, damage +50%, line of sight +2, range (Ranged) +2, range (Ranged (defend)) +2, range (Ranged (stagger)) +2
Kuleli Schoolhit points +15%, damage +15%
Matrakci SchoolInfantry: train time −30%; train time −10%
Veteran Abus Gunnersdamage +20%, hit points +20%, line of sight +1, range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
YogaInfantry: damage +5%
ZamindarsInfantry: train time −20%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%

…and 36 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).