AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Germans vs Ottomans

Germans and Ottomans share 11 of their regular units and 26 Home City cards. Germans start worth 1,200 resources and train 20 kinds of units; Ottomans start worth 1,150 and train 20.

vs
Germans

Start worth 1,200 · 1 Chests of Coin, 3 Crates of Food, 1 Cords of Wood, 1 Explorer, 3 Settler Wagon

Civilization bonus: Receives Uhlans with every home city shipment. Begins with three Settler Wagons. Royal guard units: Skirmisher (Prussian Needle Gun) and Uhlan (Prussian Uhlan) Unique units: Settler Wagon, Doppelsoldner, Uhlan and War Wagon

Ottomans

Start worth 1,150 · 1 Crates of Food, 3 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Wood

Civilization bonus: Town Centers cannot train Settlers but Yörüks arrive over time, villagers which do not cost resources. Artillery has extra line of sight and style. Has access to the most unique units compared to European civilizations. Royal guard units: Deli (Rumeliot) and Humbaraci (Ulufeli) Unique units: Yörük, Azap, Janissary, Imam, Bashibozuk, Muhbir, Sipahi, Abus Gunner, Humbaraci, Great Bombard and Galley Unique buildings: Has a Mosque to train healers, base and unit improvements.

Units only one of them has

Both: Culverin, Falconet, Fishing Boat, Frigate, Galleon, Monitor, Mortar, Settler, Surgeon, Horse Artillery, Petard.

Best age-up per age

AgeGermansOttomans
Colonial AgeThe Naturalist ≈ 500The Naturalist ≈ 500
Fortress AgeThe Gentleman Pirate ≈ 800The Scout ≈ 800
Industrial AgeThe Cavalry Marshal ≈ 1,050The Grand Vizier ≈ 1,200
Imperial AgeEl Presidente ≈ 2,000El Presidente ≈ 2,000

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

156

only Germans

26

in both decks

139

only Ottomans