Civilization comparison · AoE3: DE 100.19.18309
Italians vs Maltese
Italians and Maltese share 10 of their regular units and 72 Home City cards. Italians start worth 1,370 resources and train 21 kinds of units; Maltese start worth 1,400 and train 18.
Start worth 1,370 · 6 Crates of Food, 2 Cords of Wood, 1 Explorer, 3 Settler, 1 Architect
Civilization bonus: Gets a free Settler with every technology and may research those at Economic Buildings in any age. Royal Guard Units: Mortars (Galilean Mortars) and Culverins (Spingardes) Unique Units: Architect, Bersagliere, Galleass, Pavisier. Unique Buildings: Basilica, Lombard
Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master
Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery
Units only one of them has
Only Italians
Villager
Artillery
Both: Culverin, Falconet, Fishing Boat, Frigate, Monitor, Mortar, Pikeman, Settler, Surgeon, Petard.
Best age-up per age
| Age | Italians | Maltese |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
113
only Italians
72
in both decks
104
only Maltese