AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Villager · Discovery Age

Architect

Architect (proto ID deArchitect) is a villager unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 225 hit points, melee 10 every 1.5 s, 10% ranged resist. It costs 170 coin and takes 34 s to train at the Town Center. 1 civilization has it.

Quick answers (3)
How much does Architect cost in AoE3?
170 coin; 34 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Architect?
Italians.
What is the proto ID of Architect?
deArchitect — the name scenario triggers, AI scripts and mods use.
Hit points
225
Cost
Coin170
Train time
34 s
Speed
4

Can slowly construct buildings for free, or very quickly if the foundation is paid for.

Population
2
Line of sight
14
Ranged resist
10%
Build limit
2
Available from
IDiscovery
XP when killed
17
Game ID
deArchitect

In the game's words

How to use it

The Architect is a unique Italian civilian unit that is available starting in the Exploration Age. Architects can slowly construct buildings for free, or more quickly for a higher cost. When not working on a building, Architects can also gather wood.

History

The birthplace of the Renaissance, Italy swiftly became renowned for the grand and lavish structures that its ruling families commissioned as a show of might and piety. Equally famous were the architects of such wonders, whose craft has a legacy stemming from Roman antiquity. Decorated figures such as Brunelleschi, Michelangelo, Raphael, and Leonardo da Vinci – among others – loom large in world history as pioneers in a field as crucial today as it was then.

From the game's History encyclopedia (Special).

Architect, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee10 melee1.5 s——
Siege5 siege3 s——

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

Italians

Cards and technologies that change it

Freemasonsbuilding rate +65%, speed +25%
Starting Techsbuilding rate set to 1, building rate +1, building rate +2
StonemasonsVillager: building rate +65%; building rate −65%
TEAM JujutsuVillager: hit points +35%; damage +20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%; Villager: gathering Tree rate +5%, gathering Hunted Animals rate +5%, gathering Fishing Hole rate +5%, gathering Herded Animals rate +5%, gathering Mine rate +5%, gathering Berry Bush rate +5%, gathering Cherry Orchard rate +5%, gathering Mango Grove rate +5%, gathering Blueberry Bush rate +5%, gathering Mill rate +5%, gathering Farm rate +5%, gathering Estate rate +5%, gathering Mountain Monastery rate +5%, gathering Rice Paddy rate +5%, gathering Field rate +5%, gathering Hacienda rate +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsEconomic Unit: line of sight −7
Ottoman AlliesEconomic Unit: line of sight +7
TEAM Spanish InquisitionEconomic Unit: line of sight +10
Town WatchEconomic Unit: line of sight +3
AdoptionVillager: train time −25%, XP for building +250%
Agrarian ReformsVillager: gathering Folwark rate +30%, gathering Hunted Animals rate −50%, gathering Fishing Hole rate −50%, gathering Mill rate +30%, gathering Farm rate +30%, gathering Cherry Orchard rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Akan Cocoa BeansVillager: gathering Berry Bush rate +30%, gathering Blueberry Bush rate +30%, gathering Cherry Orchard rate +10%, gathering Mill rate +10%, gathering Farm rate +10%, gathering Folwark rate +10%, gathering Field rate +10%, gathering Rice Paddy rate +10%, gathering Hacienda rate +10%
Akan Gold EconomyVillager: gathering Mine rate +10%, gathering Tribal Marketplace rate +10%, gathering Mountain Monastery rate +10%
Alpaca WoolVillager: hit points +50%, resist +0.3
AmalgamationVillager: gathering Mine rate +20%, gathering Mountain Monastery rate +20%
AmazoniaVillager: gathering Tree rate +20%
Amber CraftsmenVillager: gathering Mine rate +15%, gathering Mountain Monastery rate +15%
Artificial FertilizerVillager: gathering Mill rate +30%, gathering Farm rate +30%, gathering Folwark rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Astute TradingVillager: gathering Tribal Marketplace rate +20%
Aztec MiningVillager: gathering Mine rate +40%, gathering Mountain Monastery rate +40%
BastimentoVillager: train time −20%
BeekeepersVillager: gathering Hunted Animals rate +15%, gathering Fishing Hole rate +15%, gathering Berry Bush rate +15%, gathering Blueberry Bush rate +15%, gathering Field rate +15%, gathering Mill rate +15%, gathering Farm rate +15%, gathering Rice Paddy rate +15%
Blackwood TradeVillager: gathering Tree rate +20%, gathering Mango Grove rate +20%
Blanket FiltersVillager: gathering Mine rate +5%, gathering Mountain Monastery rate +5%
BlunderbussVillager: damage +3, range (Blunderbuss) +4, range (Ranged) +4, range (Ranged Attack2) +4, range (Rifle) +4, range (Spear) +4, range (Ranged (defend)) +4, range (Ranged (stagger)) +4, range (Grenade) +4, line of sight +4
BookkeepingVillager: gathering Estate rate +10%, gathering Rice Paddy rate +10%, gathering Field rate +10%, gathering Hacienda rate +10%
Branicki ArchitectureVillager: gathering Tree rate +5%
British AlliesVillager: hit points +7%

…and 222 more that change every Double Villager.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).