Civilization comparison · AoE3: DE 100.19.18309
Maltese vs Ottomans
Maltese and Ottomans share 10 of their regular units and 65 Home City cards. Maltese start worth 1,400 resources and train 18 kinds of units; Ottomans start worth 1,150 and train 20.
Start worth 1,400 · 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Grand Master
Civilization bonus: Maltese units gain additional hitpoints with each shipment and heal over time when idle. Royal Guard Units: Crossbowman (Arbalesters) and Culverin (Basilisks) Unique Units: Fire Thrower, Grand Master, Hospitaller, Sentinel Unique Buildings: Hospital, Fixed Gun, Depot, Commandery
Start worth 1,150 · 1 Crates of Food, 3 Cords of Wood, 1 Explorer, 6 Settler, 1 Tiny Crate of Wood
Civilization bonus: Town Centers cannot train Settlers but Yörüks arrive over time, villagers which do not cost resources. Artillery has extra line of sight and style. Has access to the most unique units compared to European civilizations. Royal guard units: Deli (Rumeliot) and Humbaraci (Ulufeli) Unique units: Yörük, Azap, Janissary, Imam, Bashibozuk, Muhbir, Sipahi, Abus Gunner, Humbaraci, Great Bombard and Galley Unique buildings: Has a Mosque to train healers, base and unit improvements.
Units only one of them has
Only Ottomans
Cavalry
Artillery
Ship
Both: Culverin, Falconet, Fishing Boat, Frigate, Galleon, Monitor, Mortar, Settler, Surgeon, Petard.
Best age-up per age
| Age | Maltese | Ottomans |
|---|---|---|
| Colonial Age | ||
| Fortress Age | ||
| Industrial Age | ||
| Imperial Age |
The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).
Home City cards
111
only Maltese
65
in both decks
100
only Ottomans