AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Civilization comparison · AoE3: DE 100.19.18309

Mexicans vs United States

Mexicans and United States share 12 of their regular units and 49 Home City cards. Mexicans start worth 1,450 resources and train 22 kinds of units; United States start worth 1,300 and train 26.

vs
Mexicans

Start worth 1,450 · 1 Cow, 1 Chests of Coin, 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 General

Civilization bonus: Livestock and Settlers may be tasked to Haciendas to produce resources or spawn units. Can revolt in earlier ages and return to Mexico afterwards. Gains an additional Padre hero early on. Culture Bonus: Starts with a General who can plant an Inspiring Flag and build Forts instead of Town Centers. Advances in Age by choosing a Federal State that unlocks two powerful unique cards. Has access to Saloons, Sloops, Steamers, and unique Outlaws. National guard units: Chinaco (Charro), Salteador (Vigilante) Unique units: Padre, Insurgente, Salteador, Soldado, Chinaco Unique buildings: Can build Haciendas and a Cathedral which may research unique improvements.

United States

Start worth 1,300 · 4 Crates of Food, 2 Cords of Wood, 6 Settler, 1 Collection of Books, 1 General

Civilization bonus: Minutemen levies can be called repeatedly from Town Centers and Outposts. Unlocks two Factory cards in the Industrial Age. Culture Bonus: Starts with a General who can plant an Inspiring Flag and build Forts instead of Town Centers. Advances in Age by choosing a Federal State that unlocks two powerful unique cards. Has access to Saloons, Sloops, Steamers, and unique Outlaws. National guard units: State Militia (Volunteer) Unique units: Carbine Cavalry, Minuteman, State Militia, Regular, Sharpshooter, Gatling Gun Unique buildings: Can build a Meeting House and a State Capitol which may train Construction Wagons or research unique improvements.

Units only one of them has

Both: Culverin, Fishing Boat, Frigate, Mortar, Settler, Surgeon, Sloop, Steamer, Horse Artillery, Ironclad, Petard, Spy.

Best age-up per age

AgeMexicansUnited States
Colonial AgeChiapas Delaware ≈ 300
Fortress AgeCoahuila ≈ 500Indiana ≈ 525
Industrial AgeGuanajuato ≈ 850New Jersey ≈ 600
Imperial AgeJalisco ≈ 1,500Connecticut ≈ 1,500

The choice that hands over the most in resources (units at train cost, livestock and crates at what they hold).

Home City cards

109

only Mexicans

49

in both decks

97

only United States