Cavalry · Colonial Age
Comanchero
Comanchero (proto ID SaloonOutlawRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 225 hit points, ranged 20 every 3 s at range 12 (×2 vs Artillery, ×2.2 vs Coyote Man, ×3 vs Heavy Cavalry); melee 11 every 1.5 s (×2 vs Artillery, ×2.2 vs Coyote Man, ×3 vs Heavy Cavalry), 20% ranged resist. It costs 130 coin and takes 40 s to train at the Saloon, Lombard, Whaling Ship and 3 more. For the same resources it loses hardest to the Qiang Pikeman (edge ×2.8) and beats the Siege Elephant hardest. 7 civilizations have it.
Quick answers (5)
- What counters Comanchero in AoE3?
- For the same resources, Qiang Pikeman (×2.8), Levied Spearman (×2.7), Puma Spearman (×2.6) and Veteran Halberdier (×2.4) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Comanchero good against?
- For the same resources it beats Siege Elephant (×4.6), Gatling Gun (×4.4), Hand Mortar (×3.7) and Culverin (×3.4) hardest.
- How much does Comanchero cost in AoE3?
- 130 coin; 40 s to train; 5 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Comanchero?
- United States, Inca, Portuguese, Spanish, Aztecs, Haudenosaunee and Lakota.
- What is the proto ID of Comanchero?
- SaloonOutlawRider — the name scenario triggers, AI scripts and mods use.
A dangerous outlaw on horseback.
- Population
- 5
- Line of sight
- 16
- Ranged resist
- 20%
- Available from
- IIColonial
- XP when killed
- 26
- Game ID
SaloonOutlawRider
In the game's words
How to use it
The Comanchero is a mercenary infantry unit available only from the Saloon. He has a good ranged attack, but not many hitpoints. Keep him out of range of enemy attacks whenever possible, and use him from a distance.
History
The name “comanchero” refers to those non-Indians, especially the Spanish, who traded with the Comanches of New Mexico. During the late 1800s in the U.S. Southwest, comancheros inhabited a shadowy world of commerce between dealers of guns, ammunition, and other forbidden commodities with the local Native Americans. Even though the Lakota, Apache, and other Native Americans were quite often provided firearms by the U.S. military, a significant black market emerged that the comancheros were more than happy to exploit.
From the game's History encyclopedia (Mercenaries).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 20 ranged | 3 s | 12 | ×2 vs Artillery×2.2 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager |
| Melee | 11 melee | 1.5 s | — | ×2 vs Artillery×2.2 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager |
| Siege | 12 siege | 3 s | — | — |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.
Comanchero beats
Siege Elephantedge ×4.6
Gatling Gunedge ×4.4
Hand Mortaredge ×3.7
Culverinedge ×3.4
Organ Gunedge ×3.4
Flail Elephantedge ×2.9
Rifle Rideredge ×2.9
Mahout Lanceredge ×2.7
Beats Comanchero
Qiang Pikemanedge ×2.8
Levied Spearmanedge ×2.7
Puma Spearmanedge ×2.6
Veteran Halberdieredge ×2.4
Pikemanedge ×2.4
Tomahawkedge ×2.3
Club Warrioredge ×2.2
Rodeleroedge ×2
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 40 more that change every Outlaw.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).