AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Comanchero

Comanchero (proto ID SaloonOutlawRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 225 hit points, ranged 20 every 3 s at range 12 (×2 vs Artillery, ×2.2 vs Coyote Man, ×3 vs Heavy Cavalry); melee 11 every 1.5 s (×2 vs Artillery, ×2.2 vs Coyote Man, ×3 vs Heavy Cavalry), 20% ranged resist. It costs 130 coin and takes 40 s to train at the Saloon, Lombard, Whaling Ship and 3 more. For the same resources it loses hardest to the Qiang Pikeman (edge ×2.8) and beats the Siege Elephant hardest. 7 civilizations have it.

Quick answers (5)
What counters Comanchero in AoE3?
For the same resources, Qiang Pikeman (×2.8), Levied Spearman (×2.7), Puma Spearman (×2.6) and Veteran Halberdier (×2.4) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Comanchero good against?
For the same resources it beats Siege Elephant (×4.6), Gatling Gun (×4.4), Hand Mortar (×3.7) and Culverin (×3.4) hardest.
How much does Comanchero cost in AoE3?
130 coin; 40 s to train; 5 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Comanchero?
United States, Inca, Portuguese, Spanish, Aztecs, Haudenosaunee and Lakota.
What is the proto ID of Comanchero?
SaloonOutlawRider — the name scenario triggers, AI scripts and mods use.
Hit points
225
Cost
Coin130
Train time
40 s
Speed
7.25

A dangerous outlaw on horseback.

Population
5
Line of sight
16
Ranged resist
20%
Available from
IIColonial
XP when killed
26
Game ID
SaloonOutlawRider

In the game's words

How to use it

The Comanchero is a mercenary infantry unit available only from the Saloon. He has a good ranged attack, but not many hitpoints. Keep him out of range of enemy attacks whenever possible, and use him from a distance.

History

The name “comanchero” refers to those non-Indians, especially the Spanish, who traded with the Comanches of New Mexico. During the late 1800s in the U.S. Southwest, comancheros inhabited a shadowy world of commerce between dealers of guns, ammunition, and other forbidden commodities with the local Native Americans. Even though the Lakota, Apache, and other Native Americans were quite often provided firearms by the U.S. military, a significant black market emerged that the comancheros were more than happy to exploit.

From the game's History encyclopedia (Mercenaries).

Comanchero, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged20 ranged3 s12×2 vs Artillery×2.2 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager
Melee11 melee1.5 s—×2 vs Artillery×2.2 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager
Siege12 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Comanchero beats

Beats Comanchero

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Cavalry Combatdamage +15%, hit points +15%
Cavalry Hitpointshit points +15%
Cowboysbecomes available, damage bonus against Llama set to 5, population set to 1, Food cost set to 120, Coin cost set to 0
Hire Cowboysline of sight +6
Bad BoysOutlaw: train time −40%
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 40 more that change every Outlaw.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).