Artillery · Fortress Age
Gatling Gun
Gatling Gun (proto ID xpGatlingGun) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 150 hit points, ranged 30 every 4 s at range 24 (×2.5 vs Fixed Gun), 75% ranged resist. It costs 100 wood, 250 coin and takes 38 s to train at the Artillery Foundry, Fort, American Citadel and 1 more. For the same resources it loses hardest to the Retainer (edge ×11.7) and beats the Bersagliere hardest. 15 civilizations have it.
Quick answers (5)
- What counters Gatling Gun in AoE3?
- For the same resources, Retainer (×11.7), Veteran Oprichnik (×11.4), Kanya Horseman (×11.3) and Uhlan (×9.3) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
- What is Gatling Gun good against?
- For the same resources it beats Bersagliere (×1.1), Organ Gun (×1.1) and Sharpshooter (×1) hardest.
- How much does Gatling Gun cost in AoE3?
- 100 wood, 250 coin; 38 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Gatling Gun?
- British, United States, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Japanese, Ottomans, Portuguese, Russians and Spanish.
- What is the proto ID of Gatling Gun?
- xpGatlingGun — the name scenario triggers, AI scripts and mods use.
Early automatic-fire weapon. Better against infantry than buildings.
- Population
- 4
- Line of sight
- 28
- Ranged resist
- 75%
- Available from
- IIIFortress
- XP when killed
- 35
- Game ID
xpGatlingGun
In the game's words
How to use it
The precursor to modern machine guns, the Gatling Gun is a rapid-fire artillery unit that can chew up opponents at a brisk pace. It has good range and hitpoints, and offers a powerful attack. This unit is available only after a player has Revolted.
History
The Gatling gun was invented by Richard Gatling in 1861. Although not precisely a machine gun, it nonetheless offered devastating firepower for its time. The operator of the gun would turn a hand crank, which rotated six gun barrels around a central shaft. Cartridges were continuously fed into the barrels as they made their rotation. The Gatling gun saw its first limited action on the battlefields of the U.S. Civil War, where its rapid fire of up to 600 rounds a minute proved extremely deadly. The gun was also used in multiple conflicts worldwide during the latter half of the nineteenth and early twentieth centuries, until it eventually was replaced by the modern machine gun, with its automatic action.
From the game's History encyclopedia (Artillery).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Cannonarea 2 | 30 siege | 4 s | 24 | ×0.5 vs Artillery×0.25 vs Cavalry×0.15 vs Light Infantry×0.75 vs Building×0.5 vs Ship×2.5 vs Fixed Gun×0.5 vs Arrow Knight |
Counters, worked out
Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.
Gatling Gun beats
Bersagliereedge ×1.1
Organ Gunedge ×1.1
Sharpshooteredge ×1
Beats Gatling Gun
Retaineredge ×11.7
Veteran Oprichnikedge ×11.4
Kanya Horsemanedge ×11.3
Uhlanedge ×9.3
Cossackedge ×8.7
Deliedge ×8.5
Hussaredge ×8.3
Desert Raideredge ×8.1
How this is worked out
Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.
Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 1 more that change every Artillery.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).