AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Pistolero

Pistolero (proto ID SaloonOutlawPistol) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 150 hit points, ranged 15 every 1.5 s at range 12; melee 12 every 1.5 s (×3 vs Cavalry, ×2.2 vs Light Infantry), 20% melee resist. It costs 90 coin and takes 40 s to train at the Saloon, Lombard, Whaling Ship and 3 more. For the same resources it loses hardest to the Jaguar Prowl Knight (edge ×1.4) and beats the Flail Elephant hardest. 5 civilizations have it.

Quick answers (5)
What counters Pistolero in AoE3?
For the same resources, Jaguar Prowl Knight (×1.4), Bandido (×1.2), Renegado (×1.2) and Aenna (×1.2) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Pistolero good against?
For the same resources it beats Flail Elephant (×4), Hand Mortar (×3.8), Mahout Lancer (×3.7) and Tashunke Prowler (×3.3) hardest.
How much does Pistolero cost in AoE3?
90 coin; 40 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Pistolero?
United States, Inca, Aztecs, Haudenosaunee and Lakota.
What is the proto ID of Pistolero?
SaloonOutlawPistol — the name scenario triggers, AI scripts and mods use.
Hit points
150
Cost
Coin90
Train time
40 s
Speed
4.5

A dangerous outlaw with a pistol.

Population
4
Line of sight
16
Melee resist
20%
Available from
IIColonial
XP when killed
18
Game ID
SaloonOutlawPistol

In the game's words

How to use it

The Pistolero is a ranged mercenary infantry unit available only from the Saloon. He has a decent ranged attack, and good hitpoints. He is reasonably fast and works best at close range, so make sure to use him as the advance guard for your forces.

History

On a dusty street, two steely eyed men grimly face one another. A moment of dread anticipation as a tumbleweed rolls past.. and then, two hands slap leather and pistols bark death. When the smoke passes, only one man still stands. The mythos of the American Old West would not be nearly so compelling without its archetypal protagonist: the gunslinger (or pistolero). Their names have become the stuff of legend: Wild Bill Hickok, Billy the Kid, Wyatt Earp and his gun fight at the OK Corral. But the reality of a gunfight is never quite as dramatic as depicted. The epic mano-a-mano showdown in the street is more a fixture of Hollywood than history. Most fights resembled drunken brawls, often involving fists and blades rather than bullets. And while some of the most famous gunslingers did meet their makers through showdown or ambush, many others simply passed away after living out their days recounting tall tales of improbable glory.

From the game's History encyclopedia (Mercenaries).

Pistolero, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged15 ranged1.5 s12—
Melee12 melee1.5 s1.5×3 vs Cavalry×2.2 vs Light Infantry
Siege24 siege3 s——

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw.

Pistolero beats

Beats Pistolero

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Bad BoysOutlaw: train time −40%
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%; Musketeer: damage −10%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%

…and 44 more that change every Outlaw.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).