AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Ship · Fortress Age

Frigate

Frigate (proto ID Frigate) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 2,000 hit points, ranged 90 every 2 s at range 30, 75% ranged resist. It costs 500 wood, 500 coin and takes 40 s to train at the Dock and Port. 17 civilizations have it.

Quick answers (3)
How much does Frigate cost in AoE3?
500 wood, 500 coin; 40 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Frigate?
British, United States, Danes, Hausa, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Indians, Ottomans, Portuguese, Russians and Spanish.
What is the proto ID of Frigate?
Frigate — the name scenario triggers, AI scripts and mods use.
Hit points
2,000
Cost
Coin500Wood500
Train time
40 s
Speed
7.5

Frigate. Heavy war ship.

Population
0
Line of sight
34
Ranged resist
75%
Build limit
3
Available from
IIIFortress
XP when killed
100
Game ID
Frigate

In the game's words

How to use it

The Frigate is a fast ship, with a lot of hitpoints and a high attack. It is very powerful against other ships, but vulnerable to buildings and land-based artillery. The Frigate is available in a limited number after reaching the Industrial Age. Frigates have a special Broadside attack that fires all of their cannon in a deadly barrage. This attack must recharge before being used again. Frigates can be constructed in the New World or sent from the Home City.

History

Frigates changed a lot over time, but began as lean, fast, well-armed ships used for scouting, raiding trade routes, and filling in the line of battle when the larger battleships were scarce. Early frigates carried messages and important passengers. Later, their single deck of 20 to 30 cannon was doubled to two decks of 40 to 60 cannon. British frigate captains still using the swift, lighter frigates were ordered not to engage the heavier, deadly American frigates unless the odds were two-to-one in the British captain's favor. Approximate weight: 950 tons. Length: 150 feet.

From the game's History encyclopedia (Ships).

Frigate, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 190 siege2 s30×0.5 vs Artillery
Broadsidearea 140 siege0.1 s30×2 vs Ship

Trained at

Civilizations

BritishUnited StatesDanesHausaItaliansMalteseMexicansPolesSwedesDutchFrenchGermansIndiansOttomansPortugueseRussiansSpanish

Home City cards that ship it

Cards and technologies that change it

ArmadaWar Ship: hit points +20%, line of sight +2; can train Hussar, can train Veteran Lancer, can train Dragoon, can train Falconet, can train Culverin, can train Horse Artillery
Baltic Sea Tradeauto gather oldenburg rate set to 0.5
Couronian ShipyardsShip: train time −20%; Coin cost −20%
Foreign Trading CompaniesWood cost +2%, Coin cost +2%
Imperial Men-o'-Wardamage +50%, hit points +50%
Imperial Men-o'-Wardamage +50%, hit points +50%
Naval Infantrycan train Crossbowman, can train Ordinance Rifleman, can train Pikeman, can train Veteran Halberdier, can train Musketeer, can train Veteran Cassador
Virginia Oakhit points +15%
Bombay MarineShip: train time −30%, XP for building +30%
Byzantine LegacyShip: hit points +15%
LantakasShip: damage +15%
River SkirmishesShip: damage +25%
SperonarasShip: speed +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Artificial IslandsWar Ship: Wood cost −35%
Cipactli WorshipWar Ship: hit points +10%, damage +10%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, range (Ranged Attack Contained) +2, range (Charge Broadside) +2, line of sight +2, damage +15%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Flaming ArrowsWar Ship: damage +30%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Naval GunnersWar Ship: damage +20%
Naval GunnersWar Ship: damage +20%
Navigation SchoolWar Ship: train time −20%, Coin cost −20%, Wood cost −20%
Offshore SupportWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Offshore SupportWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%

…and 4 more that change every War Ship.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).