AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Artillery · Industrial Age

Mortar

Mortar (proto ID Mortar) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 300 hit points, ranged 30 every 6 s at range 30, 75% ranged resist. It costs 100 wood, 350 coin and takes 45 s to train at the Artillery Foundry, Sich and Palace. 17 civilizations have it.

Quick answers (3)
How much does Mortar cost in AoE3?
100 wood, 350 coin; 45 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Mortar?
British, United States, Danes, Ethiopians, Hausa, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Ottomans, Portuguese, Russians and Spanish.
What is the proto ID of Mortar?
Mortar — the name scenario triggers, AI scripts and mods use.
Hit points
300
Cost
Coin350Wood100
Train time
45 s
Speed
3

Artillery that fires an exploding shell at buildings or ships.

Population
4
Line of sight
44
Ranged resist
75%
Available from
IVIndustrial
XP when killed
45
Game ID
Mortar

In the game's words

How to use it

The Mortar is a specialized artillery piece used to damage buildings or ships. Like most artillery it has a good range and high attack, though it does little damage to units. It is trained from the Artillery Foundry, or may be sent from the Home City. Like all artillery, it is expensive and takes up several population slots. Mortars are what a player uses to take a town apart. Mortars are often set up behind a rank of more general purpose artillery. Because they are not effective against units, it is even more important to protect them from units that get close.

History

A mortar is an artillery piece with a short barrel and a large bore that fires massive projectiles in a high arc. The name "mortar" probably refers to its resemblance to the mortar of a mortar and pestle. The high arc of a mortar's fire reaches emplacements and buildings that are screened by terrain or walls or other permanent defenses. The projectile a mortar fired was filled with gunpowder and fitted with a fuse that was lit right before firing the mortar. The artillery crew had to carefully measure how long to make the fuse for the mortar to explode at the right moment (usually on impact). This made mortars much better at firing on buildings and fortifications than on fluid groups of moving troops.

From the game's History encyclopedia (Artillery).

Mortar, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Barragearea 430 siege6 s30×0.4 vs Artillery×0.4 vs Cavalry×0.4 vs Light Infantry×0.4 vs Villager
Cannonarea 1500 siege6 s40×1.25 vs Walls×0.75 vs Ship

Trained at

Civilizations

BritishUnited StatesDanesEthiopiansHausaItaliansMalteseMexicansPolesSwedesDutchFrenchGermansOttomansPortugueseRussiansSpanish

Home City cards that ship it

Cards and technologies that change it

Flying BatteryArtillery: speed +1.1; time between attacks (Cannon) −10%
Galilean Mortarsdamage +35%, hit points +25%, Coin cost −50
Howitzershit points +25%, damage +25%
Imperial Galilean Mortarsdamage +50%, hit points +50%
Imperial Howitzershit points +50%, damage +50%
Imperial Royal Mortarsdamage +50%, hit points +50%
Improved Cannon TradeCoin cost set to 300, Influence cost set to 150
Industrial Agedamage bonus against Walls +0.75
Rangefindingrange (Cannon) +8, range (Barrage) +3, line of sight +8
Royal GuardsCoin cost +50%, Wood cost +50%
Royal Mortarsdamage +25%, hit points +35%, time between attacks (Cannon) −0.5
Starting TechsWood cost set to 0, Trade cost +100
Unicorne MortarsCoin cost −50%, damage +30%, train time −15%
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Engineering SchoolArtillery: train time −30%
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%
Siege HitpointsArtillery: hit points +15%
Smokeless PowderArtillery: damage +5%
TEAM Engineering SchoolArtillery: train time −15%
TEAM Odzutsu MortarsArtillery: damage +10%
TopçularArtillery: damage +15%, hit points +15%
TrunionArtillery: speed +15%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).