Artillery · Industrial Age
Mortar
Mortar (proto ID Mortar) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 300 hit points, ranged 30 every 6 s at range 30, 75% ranged resist. It costs 100 wood, 350 coin and takes 45 s to train at the Artillery Foundry, Sich and Palace. 17 civilizations have it.
Quick answers (3)
- How much does Mortar cost in AoE3?
- 100 wood, 350 coin; 45 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Mortar?
- British, United States, Danes, Ethiopians, Hausa, Italians, Maltese, Mexicans, Poles, Swedes, Dutch, French, Germans, Ottomans, Portuguese, Russians and Spanish.
- What is the proto ID of Mortar?
- Mortar — the name scenario triggers, AI scripts and mods use.
Artillery that fires an exploding shell at buildings or ships.
- Population
- 4
- Line of sight
- 44
- Ranged resist
- 75%
- Available from
- IVIndustrial
- XP when killed
- 45
- Game ID
Mortar
In the game's words
How to use it
The Mortar is a specialized artillery piece used to damage buildings or ships. Like most artillery it has a good range and high attack, though it does little damage to units. It is trained from the Artillery Foundry, or may be sent from the Home City. Like all artillery, it is expensive and takes up several population slots. Mortars are what a player uses to take a town apart. Mortars are often set up behind a rank of more general purpose artillery. Because they are not effective against units, it is even more important to protect them from units that get close.
History
A mortar is an artillery piece with a short barrel and a large bore that fires massive projectiles in a high arc. The name "mortar" probably refers to its resemblance to the mortar of a mortar and pestle. The high arc of a mortar's fire reaches emplacements and buildings that are screened by terrain or walls or other permanent defenses. The projectile a mortar fired was filled with gunpowder and fitted with a fuse that was lit right before firing the mortar. The artillery crew had to carefully measure how long to make the fuse for the mortar to explode at the right moment (usually on impact). This made mortars much better at firing on buildings and fortifications than on fluid groups of moving troops.
From the game's History encyclopedia (Artillery).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Barragearea 4 | 30 siege | 6 s | 30 | ×0.4 vs Artillery×0.4 vs Cavalry×0.4 vs Light Infantry×0.4 vs Villager |
| Cannonarea 1 | 500 siege | 6 s | 40 | ×1.25 vs Walls×0.75 vs Ship |
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).