AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Artillery · Industrial Age

Flying Crow

Flying Crow (proto ID ypFlyingCrow) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 225 hit points, ranged 190 every 5 s at range 18 (×2 vs Building, ×2 vs Ship), 75% ranged resist. It costs 100 wood, 500 coin and takes 240 s to train. 1 civilization has it.

Quick answers (3)
How much does Flying Crow cost in AoE3?
100 wood, 500 coin; 240 s to train; 7 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Flying Crow?
Chinese.
What is the proto ID of Flying Crow?
ypFlyingCrow — the name scenario triggers, AI scripts and mods use.
Hit points
225
Cost
Coin500Wood100
Train time
240 s
Speed
3

Heavy artillery that fires a rocket and is good against infantry or buildings.

Population
7
Line of sight
32
Ranged resist
75%
Available from
IVIndustrial
XP when killed
60
Game ID
ypFlyingCrow

In the game's words

How to use it

The Flying Crow is a powerful piece of Chinese artillery that resembles a great black bird carrying a payload of explosives. It is most effective against buildings and ships, and has long range and a large damage area. Unlike most artillery units, the Flying Crow automatically upgrades as a player Ages up. It can only be trained from the Chinese Wonder, the Confucian Academy, or shipped in from a Home City.

History

The first recorded uses of such a rocket-propelled weapon occurred in 969 CE. The flying crow was an evolution of this early rocket technology, and was utilized as both a physical and psychological weapon. Its two wings allowed for natural lift and stabilization and also acted as carriage for the four rockets (two under each wing) that propelled the weapon through the air. At a certain stage of flight, the rockets would flare up and ignite the gunpowder within. The flying crow was said to fly to heights above 1,000 feet and eventually crash into the ground. Detonating near an enemy encampment, it sent a rain of fire down upon its targets. The flying crow was constructed of bamboo laths, much like a basket, and then covered with paper to strengthen its shape. Two variations on this avian theme have been recorded in the history of Chinese siege warfare, the “flying crow with magic fire,” a larger model with four-rocket propulsion, and the “spiritual flying duck,” a smaller model using only two rockets.

From the game's History encyclopedia (Artillery).

Flying Crow, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Cannonarea 3190 siege5 s18×0.5 vs Cavalry×0.5 vs Light Infantry×2 vs Building×2 vs Ship×0.5 vs Arrow Knight

Civilizations

Chinese

Home City cards that ship it

Cards and technologies that change it

AcupunctureUnit: train time −25%; train time +20%
Engineering SchoolArtillery: train time −30%; train time +20%
Exalted Flying Crowhit points +50%, damage +50%
Fire Dragon Manualtime between attacks (Cannon) −10%
TEAM Engineering SchoolArtillery: train time −15%; train time +10%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Flying BatteryArtillery: speed +1.1
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%
Siege HitpointsArtillery: hit points +15%
Smokeless PowderArtillery: damage +5%
TEAM Odzutsu MortarsArtillery: damage +10%
TopçularArtillery: damage +15%, hit points +15%
TrunionArtillery: speed +15%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).